This is a documentation for Board Game Arena: play board games online !
Steps to create a BGA game: Perbezaan antara semakan
Pergi ke pandu arah
Pergi ke carian
Tiada ringkasan suntingan |
Tiada ringkasan suntingan |
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(3 semakan pertengahan oleh 3 orang pengguna tidak dipaparkan) | |||
Baris 4: | Baris 4: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Step !! How to reach this | ! Step !! How to reach this step !! What happened during the step? | ||
|- | |- | ||
| Initial || [[How to join BGA developer team?]] || You | | Initial || [[How to join BGA developer team?]] || You can choose to join an existing team / create a new project | ||
|- | |- | ||
| Assigned || You | | Assigned || You choose a game || You can start the development of the game | ||
|- | |- | ||
| Pre-alpha || You've started to write some piece of code || You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. | | Pre-alpha || You've started to write some piece of code || You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. | ||
|- | |- | ||
| Alpha || You tell us that your development is finished || | | Alpha || You tell us that your development is finished || "BGA review": we are reviewing your game and check if it respects [http://fr.slideshare.net/boardgamearena/bga-studio-guidelines BGA guidelines]. If not, we will ask you (and help you) to fix them. | ||
|- | |- | ||
| Private beta || We give a "go" || On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer. | | Private beta || We give a "go" || "Publisher review": On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer. | ||
|- | |- | ||
| Public beta || The adaptation is approved by the | | Public beta || The adaptation is approved by the publisher || We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in [[Post-release phase]]. | ||
|- | |- | ||
| Gold || The game is stable on BGA || Congrats! You can still modify and optimize things following the instructions in [[Post-release phase]]. | | Gold || The game is stable on BGA || Congrats! You can still modify and optimize things following the instructions in [[Post-release phase]]. | ||
|} | |} |
Semakan semasa pada 17:15, 25 September 2016
Here's a summary of the different steps you would follow when developing a game with BGA Studio.
Step | How to reach this step | What happened during the step? |
---|---|---|
Initial | How to join BGA developer team? | You can choose to join an existing team / create a new project |
Assigned | You choose a game | You can start the development of the game |
Pre-alpha | You've started to write some piece of code | You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. |
Alpha | You tell us that your development is finished | "BGA review": we are reviewing your game and check if it respects BGA guidelines. If not, we will ask you (and help you) to fix them. |
Private beta | We give a "go" | "Publisher review": On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer. |
Public beta | The adaptation is approved by the publisher | We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in Post-release phase. |
Gold | The game is stable on BGA | Congrats! You can still modify and optimize things following the instructions in Post-release phase. |