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Gamehelptroyes: Perbezaan antara semakan

Daripada Board Game Arena
Pergi ke pandu arah Pergi ke carian
(+ add the different levels of scoring for the characters)
 
(Satu semakan pertengahan oleh seorang pengguna lain tidak dipaparkan)
Baris 1: Baris 1:


== Ziel ==
== Goal ==


Sei der Spieler mit den meisten Siegespunkten am Ende des Spiels.
Be the player with the most victory points at the end of the game.


== Regel Zusammenfassung ==
== Rules summary ==


(Diese Regel Zusammenfassung basiert auf der Spielhilfe von [http://boardgamegeek.com/user/pregremlin Andrew Agard] für Board Game Geek, unter Creative Commons Lizenz. Bitte schauen Sie [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] hier für Details. Vielen Dank Andrew !)
(This rules summary is based on the game help written by [http://boardgamegeek.com/user/pregremlin Andrew Agard] for Board Game Geek, under Creative Commons license. Please see [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] here for details. Thank you Andrew !)


===Anfangs Aufstellung===
===Initial Placement===


* Im Uhrzeigersinn werden werden die Bewohner in freie Felder der Gebäude gesetzt
* In clockwise order place a citizen in empty space of one building
* Fahre gegen den Uhrzeigersinn fort, ausgehend vom letzten Spieler, bis alle Bewohner verteilt sind
* Continue in counter clockwise order from last player and so on until all citizens placed


===Spielablauf===
===Game play===


====Phase 0: Aktionskarten aufdecken====
====Phase 0: Reveal the Activity cards====


Decke die Aktionskarte für jede Karte entsprechend der aktuellen Runde auf (nur in den ersten 3 Runden)
Reveal activity card for each color corresponding to current round (first 3 rounds only)


====Phase 1: Einkommen und Lohn====
====Phase 1: Income and salaries====


Erhalte 10 Deniers und zahle 1 Denier für jeden deiner Bewohner im Bischofssitz und 2 Deniers für jeden deiner Bewohner im Palast oder verliere 2 Siegespunkte
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP


====Phase 2: Aufbau der Arbeiterschaft====
====Phase 2: Assembling the workforce====


Würfle mit gelbem/weißen/roten Würfel für jeden Bewohner im Rathaus/Bishopric/Palast und platziere ihn in deinem Bezirk
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district


====Phase 3: Events====
====Phase 3: Events====


Decke das oberste rote und weiße oder gelbe Event auf und platziere sie am rechten Ende der Reihe (unbegrenzte Events)
Reveal top red and white or yellow Event and place to right of queue (unlimited Events)


Events nehmen Einfluss von links nach rechts
Events take effect from left to right


* Militär: Der Startspieler nimmt für jedes Würfelsymbol einen schwarzen Würfel
* Military: start player takes 1 black die per die symbol


* Andere Events: siehe Anhang (Bekämpfung nicht möglich: bekämpfe so viel wie möglich und verliere 2 Siegpunkte)
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)


Nach den Events, Rolle den schwarzen Würfel und kontere:
After Events, roll black dice and counter:


* Startspieler muss den höchsten Wert mit einem oder mehreren Würfeln aus seinem Bezirk kontern. Gesamtwert muss >= Würfel sein. Mehrere Würfel gleichzeitig kontern ist möglich
* Start player must counter highest-value with one or more dice form district. Total value must be >= die. Discard dice. May counter several dice at once


* Erhalte 1 Einflusspunkt für jeden gekonterten Würfel (kontern nicht möglich: entferne Würfel und verliere 2 Siegpunkte)
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)


* Im Uhrzeigersinn müssen die Spieler den höchsten übrig geblieben kontern bis alle gekontert sind
* In order players must counter highest remaining until all countered


* Benutze Würfel jeder Farbe. Rote Würfel werden verdoppelt. Würfel können nicht gekauft und Aktionen nicht ausgeübt werden.  
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes


====Phase 4: Aktionen====
====Phase 4: Actions====


Siehe unten.
See below.


====Phase 5: Ende der Runde====
====Phase 5: End of the round====


Nimm Deniers aus deinem Bezirk
Receive deniers from district


Nimm deine liegenden Bürger aus den Gebäuden in deinen persönlichen Vorrat
Return citizens lying on buildings to personal supplies


Unbenutze Würfel gehen zurück in den allgemeinen Vorrat
Return unused dice to general supply


Gib die Startspieler-Karte nach links
Pass start player card left.


===Aktionen===
===Actions===


In order each player can use 1-3 matching dice for one action or pass.
In order each player can use 1-3 matching dice for one action or pass.
Baris 67: Baris 67:
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice


====Aktionskarten aktivieren====
====Activate Activity Card====


Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place
Baris 86: Baris 86:
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6


====Kampf Events====
====Combat Events====


* Activation cost (round down) defines dice and number of cubes to place on card
* Activation cost (round down) defines dice and number of cubes to place on card
Baris 97: Baris 97:
* Marauding: rewards given, cubes removed, and then event is available again
* Marauding: rewards given, cubes removed, and then event is available again


====Platzieren einen Bewohner in einem Gebäude====
====Place a citizen on building====


* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value
Baris 105: Baris 105:
* If already have expelled citizen nobody can expel your citizens from that building
* If already have expelled citizen nobody can expel your citizens from that building


====Benutze Landwirtschaft====
====Use Agriculture====


* Erhalte eine Anzahl an Deniers gleich der Summe der Würfel durch 2 (abgerundet)
* Gain number of deniers equal to total value divided by 2 (round down)


===Pass===
===Pass===
Baris 115: Baris 115:
* Each turn add another denier to district
* Each turn add another denier to district


 
==Characters scoring==
 
===Chretien de Troyes===
 
Awards citizens placed on the 3 principal buildings
Have a good game !
* 1 VP for 3+ (4+ with 2 players)
* 3 VP for 5+ (6+ with 2 players)
* 6 VP for 7+ (8+ with 2 players)
===Urbain IV===
Awards cubes placed on the cathedral
* 1 VP for 3+ (4+ with 2 players)
* 3 VP for 5+ (6+ with 2 players)
* 6 VP for 7+ (8+ with 2 players)
===Thibaut II===
Awards deniers
* 1 VP for 6+
* 3 VP for 12+
* 6 VP for 18+
===Hugues de Payns===
Awards influence
* 1 VP for 5+
* 3 VP for 10+
* 6 VP for 15+
===Le Florentin===
Awards tradesman on the activity cards
* 1 VP for 2+
* 3 VP for 4+
* 6 VP for 6+
===Henry I===
Awards event cards
* 1 VP for 1+
* 3 VP for 3+
* 6 VP for 5+

Semakan semasa pada 23:38, 14 Mac 2014

Goal

Be the player with the most victory points at the end of the game.

Rules summary

(This rules summary is based on the game help written by Andrew Agard for Board Game Geek, under Creative Commons license. Please see original file here for details. Thank you Andrew !)

Initial Placement

  • In clockwise order place a citizen in empty space of one building
  • Continue in counter clockwise order from last player and so on until all citizens placed

Game play

Phase 0: Reveal the Activity cards

Reveal activity card for each color corresponding to current round (first 3 rounds only)

Phase 1: Income and salaries

Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP

Phase 2: Assembling the workforce

Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district

Phase 3: Events

Reveal top red and white or yellow Event and place to right of queue (unlimited Events)

Events take effect from left to right

  • Military: start player takes 1 black die per die symbol
  • Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)

After Events, roll black dice and counter:

  • Start player must counter highest-value with one or more dice form district. Total value must be >= die. Discard dice. May counter several dice at once
  • Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)
  • In order players must counter highest remaining until all countered
  • Use any color dice. Double red dice. Can’t buy dice or use activity cubes

Phase 4: Actions

See below.

Phase 5: End of the round

Receive deniers from district

Return citizens lying on buildings to personal supplies

Return unused dice to general supply

Pass start player card left.

Actions

In order each player can use 1-3 matching dice for one action or pass. Round ends when no dice available or all players have passed May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice

Activate Activity Card

Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place citizen on free space (or illustration if full) from personal supply or any board location

  • 1 tradesman per player per card
  • Must activate at least once if tradesman hired
  • Citizens on card cannot be moved to newly freed space

Immediate effect: activation cost (round down) determines color and use of dice

Delayed effect: place cubes equal to activation cost. Use later (one cube per action)

Construct Cathedral

  • Use 1-3 white dice to place 1-3 cubes on same-numbered construction site
  • Must place on lower levels before placing in higher levels for each set of valued spaces
  • Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6

Combat Events

  • Activation cost (round down) defines dice and number of cubes to place on card
  • Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners

Event countered when banners filled

  • Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.
  • 2nd most cubes earns smaller reward (tied: total rounded down)
  • Most cubes takes card (tied: player who placed first). Discard if neutral has most
  • Marauding: rewards given, cubes removed, and then event is available again

Place a citizen on building

  • Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value
  • Shift existing citizens to right. Citizens pushed off are laid on building illustration
  • If already have expelled citizen nobody can expel your citizens from that building

Use Agriculture

  • Gain number of deniers equal to total value divided by 2 (round down)

Pass

  • If dice still in any city square, pass and receive 2 deniers which are placed in district
  • Each turn add another denier to district

Characters scoring

Chretien de Troyes

Awards citizens placed on the 3 principal buildings

  • 1 VP for 3+ (4+ with 2 players)
  • 3 VP for 5+ (6+ with 2 players)
  • 6 VP for 7+ (8+ with 2 players)

Urbain IV

Awards cubes placed on the cathedral

  • 1 VP for 3+ (4+ with 2 players)
  • 3 VP for 5+ (6+ with 2 players)
  • 6 VP for 7+ (8+ with 2 players)

Thibaut II

Awards deniers

  • 1 VP for 6+
  • 3 VP for 12+
  • 6 VP for 18+

Hugues de Payns

Awards influence

  • 1 VP for 5+
  • 3 VP for 10+
  • 6 VP for 15+

Le Florentin

Awards tradesman on the activity cards

  • 1 VP for 2+
  • 3 VP for 4+
  • 6 VP for 6+

Henry I

Awards event cards

  • 1 VP for 1+
  • 3 VP for 3+
  • 6 VP for 5+