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Gamehelpsaboteur: Perbezaan antara semakan

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Pergi ke pandu arah Pergi ke carian
Tiada ringkasan suntingan
Tiada ringkasan suntingan
 
(6 semakan pertengahan oleh 5 orang pengguna tidak dipaparkan)
Baris 1: Baris 1:
 
==1==
== Goal ==
=== Goal ===


Get as many gold nuggets as possible during the three rounds of the game.
Get as many gold nuggets as possible during the three rounds of the game.
Baris 6: Baris 6:


# if you are a '''gold digger''', you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
# if you are a '''gold digger''', you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
# if you are a '''saboteur''', you must, in association with other saboteurs, prevent the gold diggers from getting to the treasure.
# if you are a '''saboteur''', you must, in association with other saboteurs, prevent the gold diggers to get to the treasure.


Your role (gold digger or saboteur) will be randomly selected at the start of each round.
Your role (gold digger or saboteur) will be randomly selected at the start of each round.


== Rules summary ==
=== Rules summary ===


On your turn, you must click on a card from your hand to select it, then play this card or discard it.
On your turn, you must click on a card from your hand to select it, then play this card or discard it.
Baris 18: Baris 18:


* 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
* 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
* 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score).
* 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score). A player with a broken tool cannot play a Path card.
* 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
* 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
* 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know everything about.
* 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know. Then click on "I have seen it" button at the top.
* 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.
* 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.


== Cards in play ==
=== Cards in play ===


* 44 'Path' cards
* 44 'Path' cards
Baris 36: Baris 36:
** 4 with three gold nuggets
** 4 with three gold nuggets


== Roles ==
=== Roles ===


Roles are randomly selected among a set that depends upon the number of players:
Roles are randomly selected among a set that depends upon the number of players:
Baris 49: Baris 49:
* with 10 players: 4 saboteurs and 7 gold diggers
* with 10 players: 4 saboteurs and 7 gold diggers


== Available variants ==
=== Available variants ===


The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!
The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!


Two variants are about gold sharing:
Two variants are about gold sharing:
 
*'''Old Mine:''' the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
* '''Old Mine''': the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
*'''New mine:''' the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)
* '''New mine''': the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)


Two variants are about gameplay:
Two variants are about gameplay:
 
*'''Competitive:''' the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
* '''Competitive''': the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
*'''Selfish dwarf:''' one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)
* '''Selfish dwarf''': one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)




'''Have a good game !'''
'''Have a good game !'''


The Official Anthem of Saboteur designed by '''Dzikidon''' and '''Sikora8a'''
==2==
 
Music - '''Adele - Skyfall''':
 
 
*This is the end
*Hold your breath and count to ten
*Feel the Earth move and then
*Hear your axe burst again
 
 
*For this is the end
*I’ve digged and dreamt this moment
*I will repair I owe them
*Even tho' I’m broken
 
 
*Let the rock fall
*When it crumbles
*We will stand tall
*Face it all together
 
 
*Let the rock fall
*When it crumbles
*We will stand tall
*Face it all together
*At rock fall
*At rock fall
 
 
*Rock fall is where we start
*A thousand miles and cards apart
*Where roads collide and caves are dark
*You may fix my trolley
*You can break my lamp
*But you’ll never have my gold
 
 
*Let the rock fall (Let the rock fall)
*When it crumbles (When it crumbles)
*We will stand tall (We will stand tall)
*Face it all together
 
 
*Let the rock fall (Let the rock fall)
*When it crumbles (When it crumbles)
*We will stand tall (We will stand tall)
*Face it all together
*At rock fall
 
 
*(Let the rock fall)
*When it crumbles
*We will stand tall) / x2
 
 
*Where you go I go
*What you see I see
*I know I'd never be me
*Without the security
*Of your fixing cards
*Keeping me from harm
*Put your end in their straight
*And we'll stand
 
 
*Let the rock fall (Let the rock fall)
*When it crumbles (When it crumbles)
*We will stand tall (We will stand tall)
*Face it all together
 
 
*Let the rock fall (Let the rock fall)
*When it crumbles (When it crumbles)
*We will stand tall (We will stand tall)
*Face it all together
*At rock fall
 
 
*Let the rock fall
*We will stand tall
*At rock faaall

Semakan semasa pada 05:29, 17 Julai 2016

1

Goal

Get as many gold nuggets as possible during the three rounds of the game. In order to do so,

  1. if you are a gold digger, you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
  2. if you are a saboteur, you must, in association with other saboteurs, prevent the gold diggers to get to the treasure.

Your role (gold digger or saboteur) will be randomly selected at the start of each round.

Rules summary

On your turn, you must click on a card from your hand to select it, then play this card or discard it. You can also rotate a 'Path' card before playing it by clicking the 'rotate' arrow that appears above the card.

The cards are of several types:

  • 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
  • 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score). A player with a broken tool cannot play a Path card.
  • 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
  • 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know. Then click on "I have seen it" button at the top.
  • 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.

Cards in play

  • 44 'Path' cards
  • 9 'Sabotage' cards (three for each tool)
  • 6 'Repair a tool' cards (two for each tool)
  • 3 'Repair a tool among these two' cards (one for each combination of two tools)
  • 5 'Map' cards (one less than in the box set, as requested by the game author)
  • 3 'Rock fall' cards
  • 28 'Gold' cards
    • 16 with one gold nugget
    • 8 with two gold nuggets
    • 4 with three gold nuggets

Roles

Roles are randomly selected among a set that depends upon the number of players:

  • with 3 players: 1 saboteur and 3 gold diggers
  • with 4 players: 1 saboteur and 4 gold diggers
  • with 5 players: 2 saboteurs and 4 gold diggers
  • with 6 players: 2 saboteurs and 5 gold diggers
  • with 7 players: 3 saboteurs and 5 gold diggers
  • with 8 players: 3 saboteurs and 6 gold diggers
  • with 9 players: 3 saboteurs and 7 gold diggers
  • with 10 players: 4 saboteurs and 7 gold diggers

Available variants

The game author, Frederic Moyersoen, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!

Two variants are about gold sharing:

  • Old Mine: the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
  • New mine: the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)

Two variants are about gameplay:

  • Competitive: the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
  • Selfish dwarf: one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)


Have a good game !

2