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===INTRODUCTION===
===INTRODUCTION===
Le jeu de Hex est un jeu de placement inventé indépendamment par deux mathématiciens, Piet Hein et John Nash, respectivement en 1942 et 1947. L’intérêt principal du jeu tiens a l'opposition entre la simplicité des règles et la complexité des stratégies mises en jeu. Qui plus est, le jeu ne peut finir en match nul, ce qui lui confère un autre aspect intéressant.
The Hex game is a connection game independently invented by two mathematicians, Piet Hein and John Nash, respectively in 1942 and 1947. The interest of the game mainly lies on the contrast between the simplicity of its rules and the potential complexity of its strategy. Another interesting aspect is that the game can't end in a tie.




===OBJECTIF===
===GOAL===
Pour chacun des joueurs le but du jeu est de créer une ligne de pions de sa couleur reliant ses deux cotes du plateau (de sa propre couleur également).
The goal for each player is to create a connected path of his tokens linking his two opposite sides of the board (of his color).




===OUVERTURE===
===OPENING===
Le premier joueur joue un premier pion sur n'importe quelle case du plateau. Le second joueur a alors le choix entre:
The first player places a first token on any cell of the board. The second player has then the choice between:
*continuer a jouer avec sa couleur sur n'importe quelle autre case du plateau;
*continue playing his current color (and thus place a second token anywhere on the board);
*ou décider d’échanger sa couleur avec son adversaire et de prendre le premier pion placé pour lui. Dans ce cas le premier joueur prend le prochain tour.
*or decide to switch colors and keep the first move for him. In this case the first player places another token with his new color.




===TOURS===
===TURNS===
Apres les deux premiers tours (voir OUVERTURE), chaque joueur joue un pion de sa couleur a son tour. Un pion peut-être placé sur n'importe quelle case libre du plateau.
After the first two moves (see OPENING), each player plays a token of his color on his turn. A token can be placed on any free cell of the board.




===FIN===
===GAME ENDS===
Le jeu s’arrête lorsqu'un des joueur a créé une ligne continue antre ses deux cotes du plateau. Il ne peut y avoir d’égalité ou de jeu nul.
The game ends when one of the players has built a complete path with his tokens between his two sides of the board. The game can't end in a tie.




===VARIANTES===
===VARIANTS===
Le jeu peut se jouer sur différentes tailles de plateau. Le 6x6 est a réserver aux débutant et permet d'apprendre facilement les règles et de repérer les premiers "motifs" de jeu. Le 11x11 est une taille classiquement jouée. Le 14x14 est la taille recommandée par John Nash, un des inventeur du jeu, tandis que le 15x15 permet des parties plus longues et potentiellement plus stratégiques.
The game can be played on several different board sizes. The 6x6 board is designed to help beginners to understand the basic rules and discover simple game patterns. The 11x11 board is a more classic size. The 14x14 board is the one recommended by John Nash, one of the game inventor, and the 15x15 allowed longer plays.

Semakan semasa pada 11:52, 11 Disember 2013

INTRODUCTION

The Hex game is a connection game independently invented by two mathematicians, Piet Hein and John Nash, respectively in 1942 and 1947. The interest of the game mainly lies on the contrast between the simplicity of its rules and the potential complexity of its strategy. Another interesting aspect is that the game can't end in a tie.


GOAL

The goal for each player is to create a connected path of his tokens linking his two opposite sides of the board (of his color).


OPENING

The first player places a first token on any cell of the board. The second player has then the choice between:

  • continue playing his current color (and thus place a second token anywhere on the board);
  • or decide to switch colors and keep the first move for him. In this case the first player places another token with his new color.


TURNS

After the first two moves (see OPENING), each player plays a token of his color on his turn. A token can be placed on any free cell of the board.


GAME ENDS

The game ends when one of the players has built a complete path with his tokens between his two sides of the board. The game can't end in a tie.


VARIANTS

The game can be played on several different board sizes. The 6x6 board is designed to help beginners to understand the basic rules and discover simple game patterns. The 11x11 board is a more classic size. The 14x14 board is the one recommended by John Nash, one of the game inventor, and the 15x15 allowed longer plays.