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	<id>https://ms.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sourisdudesert</id>
	<title>Board Game Arena - Sumbangan pengguna [ms]</title>
	<link rel="self" type="application/atom+xml" href="https://ms.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sourisdudesert"/>
	<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/Khas:Sumbangan/Sourisdudesert"/>
	<updated>2026-10-29T05:50:36Z</updated>
	<subtitle>Sumbangan pengguna</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=2004</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=2004"/>
		<updated>2025-06-30T15:56:02Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;&#039;a lot&#039;&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the [http://boardgamearena.com/#!bugs bug reporting system]&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=1947</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=1947"/>
		<updated>2016-09-01T11:20:42Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Postal address */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;&#039;a lot&#039;&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the [http://boardgamearena.com/#!bugs bug reporting system]&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;br /&gt;
&lt;br /&gt;
== Postal address ==&lt;br /&gt;
&lt;br /&gt;
AD2G Studio SAS&lt;br /&gt;
&lt;br /&gt;
19 rue des Ormeaux&lt;br /&gt;
&lt;br /&gt;
92 260 Fontenay-aux-Roses&lt;br /&gt;
&lt;br /&gt;
FRANCE&lt;br /&gt;
&lt;br /&gt;
+33 6 17 25 80 34&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1817</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1817"/>
		<updated>2016-04-24T19:15:01Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Do you recruit? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from around the world. A selection of various board games and card games are available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
For details please read [[Turn based FAQ]].&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible, we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What games are available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games, you can find players at any time of day. For other games, we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, who is the table creator. It is the responsibility of the table administrator to start the game when he or she is satisfied with the number of players who have joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there are not yet enough players who have joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also start the game manually any time after the minimum number of required players have joined.&lt;br /&gt;
&lt;br /&gt;
===What does the small colored circle next to a player&#039;s name mean?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He or she completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He or she is connected to the website but has not performed any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Players earn more victory points for winning a game that has more players (half a point per player).  So:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
For example, a player who plays a three player game and wins a third of the time will have: &amp;quot;50% hits&amp;quot;, while a player who plays a four person game and wins a third of the time, will have: &amp;quot;67% hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What do the icons next to players&#039; names mean?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and has used up their reflection time. Can someone wake them up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of this fact. If the situation doesn&#039;t change, it might suggest that this player has a connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (has left the game or been fired from the game). The game is going on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for their turn to play.&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as they need to about the next move...  well as long as there is still some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he or she is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left the computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip their turn as soon as the clock is negative. This player will get a &amp;quot;leave&amp;quot; penalty and you will win &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give them a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from their profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
== Tournaments ==&lt;br /&gt;
&lt;br /&gt;
Tournaments is a BETA feature of BGA (for a long time).&lt;br /&gt;
&lt;br /&gt;
Tournament management is very complex. We&#039;d like to open tournament creation to everyone at some time in the future but it need a lot of work and until then we always had something more urgent to do.&lt;br /&gt;
&lt;br /&gt;
When tournaments will be improved, this FAQ section will be improved too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the rights owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer who develops the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorizations, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptation on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
On the other hand, we got some authorizations for some very good games but no developers volunteering to develop them, or sometimes some of them don&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronize the release of a game with a publisher event, so the game adaptation can stay &amp;quot;on hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t find a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already got the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account the &amp;quot;Most wanted games&amp;quot; list? When will these games be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous section (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refused), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why do some games have expansions on BGA and some don&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous section (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansions follow the same steps than games. There can be various reasons why a game publisher doesn&#039;t want the expansion online, and sometimes we don&#039;t find a developer that has the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the board game community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licences&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes it is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
It is also possible to find your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Turn-based mode ==&lt;br /&gt;
&lt;br /&gt;
Please read [[Turn based FAQ]].&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Why is my bug still not fixed? ===&lt;br /&gt;
&lt;br /&gt;
We fix bugs every weeks. Of course we have priorities:&lt;br /&gt;
* We give the highest priority to recent features and recent games, because the most important bugs are reported fast.&lt;br /&gt;
* We give the highest priority to the bugs with the biggest number of &amp;quot;green thumb&amp;quot; on the [http://boardgamearena.com/#!bugs bug tool].&lt;br /&gt;
* Usually we fix bugs by group. So if we decide to fix an important bug on a game, there is a chance that we will fix 3 or 4 minor bugs at the same time.&lt;br /&gt;
&lt;br /&gt;
BGA is known for the quality of its adaptations, and if you look at the bug tool, you can see that -considering the number of games and the size of the community- there are not so many critical bugs with a lot of &amp;quot;green thumbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please also note that BGA adaptations are realized by volunteers (even if most of them are also professional developers). It is not always easy for them to fix bugs, especially when some players are complaining violently and/or do not give precise information in bug reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I played on smartphone / tablet / touch device and I have some difficulties: what can I do? ===&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, BGA does not support tablets/smartphones. There are tons of board game adaptations for tablets/smartphones, and some BGA adaptations are not well designed for small screens. Thus, we don&#039;t have plans to do a mobile / tablet version at the moment.&lt;br /&gt;
&lt;br /&gt;
So if you want to use BGA from a smartphone / tablet you can, but we don&#039;t promise to fix all bugs so it&#039;s at your own risk :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why is BGA slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 second.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Since the beginning of 2016, one BGA Founder (Sourisdudesert) is working full-time on BGA. It was really required by the growing audience playing on this website, and this has been made possible thanks to all paying members (thank you again!).&lt;br /&gt;
&lt;br /&gt;
But to be honest, there is so much work to do on BGA that a single person is not enough. This is not really an issue because we think the &amp;quot;community based&amp;quot; approach is the best for BGA and we&#039;d like to continue to give you the possibility to contribute to make this service running.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1816</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1816"/>
		<updated>2016-04-24T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* How you guys make money? Do you make a living of it? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from around the world. A selection of various board games and card games are available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
For details please read [[Turn based FAQ]].&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible, we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What games are available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games, you can find players at any time of day. For other games, we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, who is the table creator. It is the responsibility of the table administrator to start the game when he or she is satisfied with the number of players who have joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there are not yet enough players who have joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also start the game manually any time after the minimum number of required players have joined.&lt;br /&gt;
&lt;br /&gt;
===What does the small colored circle next to a player&#039;s name mean?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He or she completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He or she is connected to the website but has not performed any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Players earn more victory points for winning a game that has more players (half a point per player).  So:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
For example, a player who plays a three player game and wins a third of the time will have: &amp;quot;50% hits&amp;quot;, while a player who plays a four person game and wins a third of the time, will have: &amp;quot;67% hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What do the icons next to players&#039; names mean?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and has used up their reflection time. Can someone wake them up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of this fact. If the situation doesn&#039;t change, it might suggest that this player has a connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (has left the game or been fired from the game). The game is going on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for their turn to play.&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as they need to about the next move...  well as long as there is still some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he or she is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left the computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip their turn as soon as the clock is negative. This player will get a &amp;quot;leave&amp;quot; penalty and you will win &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give them a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from their profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
== Tournaments ==&lt;br /&gt;
&lt;br /&gt;
Tournaments is a BETA feature of BGA (for a long time).&lt;br /&gt;
&lt;br /&gt;
Tournament management is very complex. We&#039;d like to open tournament creation to everyone at some time in the future but it need a lot of work and until then we always had something more urgent to do.&lt;br /&gt;
&lt;br /&gt;
When tournaments will be improved, this FAQ section will be improved too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the rights owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer who develops the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorizations, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptation on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
On the other hand, we got some authorizations for some very good games but no developers volunteering to develop them, or sometimes some of them don&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronize the release of a game with a publisher event, so the game adaptation can stay &amp;quot;on hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t find a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already got the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account the &amp;quot;Most wanted games&amp;quot; list? When will these games be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous section (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refused), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why do some games have expansions on BGA and some don&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous section (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansions follow the same steps than games. There can be various reasons why a game publisher doesn&#039;t want the expansion online, and sometimes we don&#039;t find a developer that has the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the board game community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licences&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes it is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
It is also possible to find your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Turn-based mode ==&lt;br /&gt;
&lt;br /&gt;
Please read [[Turn based FAQ]].&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Why is my bug still not fixed? ===&lt;br /&gt;
&lt;br /&gt;
We fix bugs every weeks. Of course we have priorities:&lt;br /&gt;
* We give the highest priority to recent features and recent games, because the most important bugs are reported fast.&lt;br /&gt;
* We give the highest priority to the bugs with the biggest number of &amp;quot;green thumb&amp;quot; on the [http://boardgamearena.com/#!bugs bug tool].&lt;br /&gt;
* Usually we fix bugs by group. So if we decide to fix an important bug on a game, there is a chance that we will fix 3 or 4 minor bugs at the same time.&lt;br /&gt;
&lt;br /&gt;
BGA is known for the quality of its adaptations, and if you look at the bug tool, you can see that -considering the number of games and the size of the community- there are not so many critical bugs with a lot of &amp;quot;green thumbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please also note that BGA adaptations are realized by volunteers (even if most of them are also professional developers). It is not always easy for them to fix bugs, especially when some players are complaining violently and/or do not give precise information in bug reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I played on smartphone / tablet / touch device and I have some difficulties: what can I do? ===&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, BGA does not support tablets/smartphones. There are tons of board game adaptations for tablets/smartphones, and some BGA adaptations are not well designed for small screens. Thus, we don&#039;t have plans to do a mobile / tablet version at the moment.&lt;br /&gt;
&lt;br /&gt;
So if you want to use BGA from a smartphone / tablet you can, but we don&#039;t promise to fix all bugs so it&#039;s at your own risk :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why is BGA slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 second.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Since the beginning of 2016, one BGA Founder (Sourisdudesert) is working full-time on BGA. It was really required by the growing audience playing on this website, and this has been made possible thanks to all paying members (thank you again!).&lt;br /&gt;
&lt;br /&gt;
But to be honest, there is so much work to do on BGA that a single person is not enough. This is not really an issue because we think the &amp;quot;community based&amp;quot; approach is the best for BGA and we&#039;d like to continue to give you the possibility to contribute to make this service running.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Club_Board_Game_Arena&amp;diff=1809</id>
		<title>Club Board Game Arena</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Club_Board_Game_Arena&amp;diff=1809"/>
		<updated>2016-04-13T12:44:18Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Why can&#039;t you just have a standard donation system where I can choose any money amount ?==&lt;br /&gt;
&lt;br /&gt;
With this &amp;quot;club&amp;quot; system, we try to highlight players who have supported this website recently or do so on a regular basis. Depending on the amount of your donation, you are a member of the club for a given period of time.&lt;br /&gt;
&lt;br /&gt;
Many websites are using a more classic approach with a simple &amp;quot;donation box&amp;quot;. By experience, we know that these websites rely on just a few generous users. Board Game Arena has chosen to set 3 fixed amounts for donations, in order to rely on a bigger number of small donors.&lt;br /&gt;
&lt;br /&gt;
==Is it mandatory to join the club ?==&lt;br /&gt;
&lt;br /&gt;
Of course not.&lt;br /&gt;
&lt;br /&gt;
You can play for free with few limitation even if you are not a member of the club: Board Game Arena is a free service. Statistics are just an extra!  You don&#039;t need statistics to play and have fun, do you?  As a matter of fact, most players are not club members.&lt;br /&gt;
&lt;br /&gt;
==What is a beginner account ? ==&lt;br /&gt;
&lt;br /&gt;
When you join Board Game Arena, you get a &amp;quot;beginner account&amp;quot; for 30 days. This beginner account allows you to view your own ELO ranking for each game. After 30 days, your account becomes a standard &#039;&#039;&#039;non-member&#039;&#039;&#039; account.&lt;br /&gt;
&lt;br /&gt;
==What becomes of the money ?==&lt;br /&gt;
&lt;br /&gt;
Board Game Arena&#039;s service is managed by a semi-professional team who needs money to make it run (in particular: hosting cost).&lt;br /&gt;
&lt;br /&gt;
Player donations are used to develop this website (new features, new games), to make it run (hosting, maintenance), to build the player community (events)...&lt;br /&gt;
&lt;br /&gt;
A big &amp;quot;thank you&amp;quot; to all members of the Board Game Arena Club whose contributions allow this website to exist for the enjoyment of everyone !&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=1794</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=1794"/>
		<updated>2016-03-14T18:04:46Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: Reverted edits by Timmymike (talk) to last revision by Een&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;&#039;a lot&#039;&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the [http://boardgamearena.com/#!bugs bug reporting system]&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;br /&gt;
&lt;br /&gt;
== Postal address ==&lt;br /&gt;
&lt;br /&gt;
G. Isabelli&lt;br /&gt;
&lt;br /&gt;
19 bd république&lt;br /&gt;
&lt;br /&gt;
92 260 Fontenay-aux-Roses&lt;br /&gt;
&lt;br /&gt;
FRANCE&lt;br /&gt;
&lt;br /&gt;
+33 6 17 25 80 34&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1725</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1725"/>
		<updated>2015-12-29T08:12:59Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Touchscreen compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
It is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 740&lt;br /&gt;
    //  maximum possible value: 740 (ie: your game interface should fit with a 740px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 740&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that this doesn&#039;t mean that your interface must ALWAYS be 540 pixels width: you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too narrow, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
  &lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the board. On small screens, we display these panels below the board:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
  &lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: on mobile, BGA displays player panels at the top of the page (instead of displaying them on the right). When doing this, BGA applies the CSS class &amp;quot;mobile_version&amp;quot; to the root HTML element with id &amp;quot;ebd-body&amp;quot;. If you want you can use this CSS &amp;quot;mobile_version&amp;quot; class to optimize some of your game adaptations to this change. In the opposite, when the &amp;quot;normal&amp;quot; version is active, the CSS class &amp;quot;desktop_version&amp;quot; BGA applies the CSS class &amp;quot;desktop_version&amp;quot; to the root HTML element with id &amp;quot;ebd-body&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your games should work with touchscreen devices without needing any changes.&lt;br /&gt;
&lt;br /&gt;
Note: when your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the to the root HTML element with id &amp;quot;ebd-body&amp;quot; (and &amp;quot;notouch-device&amp;quot; is added for the opposite).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch devices consider that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device (for ex. by adding &amp;quot;.notouch-device&amp;quot; as a prefix to all your CSS :hover rules).&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;dropping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Main_game_logic:_yourgamename.game.php&amp;diff=1723</id>
		<title>Main game logic: yourgamename.game.php</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Main_game_logic:_yourgamename.game.php&amp;diff=1723"/>
		<updated>2015-12-28T10:42:27Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This file is the main file for your game logic. Here you initialize the game, persist data, implement the rules and notify changes to the client interface.&lt;br /&gt;
&lt;br /&gt;
== File Structure ==&lt;br /&gt;
&lt;br /&gt;
The details on how the file is structured is described directly with comments on the code skeleton provided to you.&lt;br /&gt;
 &lt;br /&gt;
Basically, here&#039;s this structure:&lt;br /&gt;
* EmptyGame (constructor): where you define global variables.&lt;br /&gt;
* setupNewGame: initial setup of the game.&lt;br /&gt;
* getAllDatas: where you retrieve all game data during a complete reload of the game.&lt;br /&gt;
* getGameProgression: where you compute the game progression indicator.&lt;br /&gt;
* Utility functions: your utility functions.&lt;br /&gt;
* Player actions: the entry points for players actions. &lt;br /&gt;
* Game state arguments: methods to return additional data on specific game states ([http://en.doc.boardgamearena.com/Your_game_state_machine:_states.inc.php#args more info here]).&lt;br /&gt;
* Game state actions: the logic to run when entering a new game state ([http://en.doc.boardgamearena.com/Your_game_state_machine:_states.inc.php#action more info here]).&lt;br /&gt;
* zombieTurn: what to do it&#039;s the turn of a zombie player.&lt;br /&gt;
&lt;br /&gt;
== Accessing player informations ==&lt;br /&gt;
&lt;br /&gt;
; getPlayersNumber()&lt;br /&gt;
: Returns the number of players playing at the table&lt;br /&gt;
: Note: doesn&#039;t work in setupNewGame so use count($players) instead&lt;br /&gt;
&lt;br /&gt;
; getActivePlayerId()&lt;br /&gt;
: Get the &amp;quot;active_player&amp;quot;, whatever what is the current state type.&lt;br /&gt;
: Note: it does NOT mean that this player is active right now, because state type could be &amp;quot;game&amp;quot; or &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
: Note: avoid using this method in a &amp;quot;multiplayer&amp;quot; state because it does not mean anything.&lt;br /&gt;
&lt;br /&gt;
; getActivePlayerName()&lt;br /&gt;
: Get the &amp;quot;active_player&amp;quot; name&lt;br /&gt;
: Note: avoid using this method in a &amp;quot;multiplayer&amp;quot; state because it does not mean anything.&lt;br /&gt;
&lt;br /&gt;
; loadPlayersBasicInfos()&lt;br /&gt;
: Get an associative array with generic data about players (ie: not game specific data).&lt;br /&gt;
: The key of the associative array is the player id.&lt;br /&gt;
: The content of each value is:&lt;br /&gt;
: * player_name&lt;br /&gt;
: * player_color (ex: ff0000)&lt;br /&gt;
&lt;br /&gt;
; getCurrentPlayerId()&lt;br /&gt;
: Get the &amp;quot;current_player&amp;quot;. The current player is the one from which the action originated (the one who send the request).&lt;br /&gt;
: &#039;&#039;&#039;Be careful&#039;&#039;&#039;: It is not always the active player.&lt;br /&gt;
: In general, you shouldn&#039;t use this method, unless you are in &amp;quot;multiplayer&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
; getCurrentPlayerName()&lt;br /&gt;
: Get the &amp;quot;current_player&amp;quot; name&lt;br /&gt;
: Be careful using this method (see above).&lt;br /&gt;
&lt;br /&gt;
; getCurrentPlayerColor()&lt;br /&gt;
: Get the &amp;quot;current_player&amp;quot; color&lt;br /&gt;
: Be careful using this method (see above).&lt;br /&gt;
&lt;br /&gt;
; isCurrentPlayerZombie()&lt;br /&gt;
: Check the &amp;quot;current_player&amp;quot; zombie status. If true, player leave the game.&lt;br /&gt;
&lt;br /&gt;
== Accessing database ==&lt;br /&gt;
&lt;br /&gt;
The main game logic should be the only point from where you should access to the game database. You access your database using SQL queries with the methods below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BGA is using [http://dev.mysql.com/doc/refman/5.0/en/sql-syntax-transactions.html database transactions]. It means that your database changes WON&#039;T BE APPLIED to the database until your request ends normally. Using transaction is in fact very useful for you: at any time, if your game logic detects that something is wrong (ex: unallowed move), you just have to throw an exception and all the changes already performed on the game situation will be removed.&lt;br /&gt;
&lt;br /&gt;
; DbQuery( $sql )&lt;br /&gt;
: This is the generic method to access the database.&lt;br /&gt;
: It can execute any type of SELECT/UPDATE/DELETE/REPLACE query on the database.&lt;br /&gt;
: You should use it for UPDATE/DELETE/REPLACE query. For SELECT queries, the specialized methods below are much better.&lt;br /&gt;
&lt;br /&gt;
; getUniqueValueFromDB( $sql )&lt;br /&gt;
: Returns a unique value from DB or null if no value is found.&lt;br /&gt;
: $sql must be a SELECT query.&lt;br /&gt;
: Raise an exception if more than 1 row is returned.&lt;br /&gt;
&lt;br /&gt;
; getCollectionFromDB( $sql, $bSingleValue=false )&lt;br /&gt;
: Returns an associative array of rows for a sql SELECT query.&lt;br /&gt;
: The key of the resulting associative array is the first field specified in the SELECT query.&lt;br /&gt;
: The value of the resulting associative array if an associative array with all the field specified in the SELECT query and associated values.&lt;br /&gt;
: First column must be a primary or alternate key.&lt;br /&gt;
: The resulting collection can be empty.&lt;br /&gt;
: If you specified $bSingleValue=true and if your SQL query request 2 fields A and B, the method returns an associative array &amp;quot;A=&amp;gt;B&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::getCollectionFromDB( &amp;quot;SELECT player_id id, player_name name, player_score score FROM player&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
array(&lt;br /&gt;
 1234 =&amp;gt; array( &#039;id&#039;=&amp;gt;1234, &#039;name&#039;=&amp;gt;&#039;myuser0&#039;, &#039;score&#039;=&amp;gt;1 ),&lt;br /&gt;
 1235 =&amp;gt; array( &#039;id&#039;=&amp;gt;1235, &#039;name&#039;=&amp;gt;&#039;myuser1&#039;, &#039;score&#039;=&amp;gt;0 )&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::getCollectionFromDB( &amp;quot;SELECT player_id id, player_name name FROM player&amp;quot;, true );&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
array(&lt;br /&gt;
 1234 =&amp;gt; &#039;myuser0&#039;,&lt;br /&gt;
 1235 =&amp;gt; &#039;myuser1&#039;&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; getNonEmptyCollectionFromDB( $sql )&lt;br /&gt;
: Idem than previous one, but raise an exception if the collection is empty&lt;br /&gt;
&lt;br /&gt;
; function getObjectFromDB( $sql )&lt;br /&gt;
: Returns one row for the sql SELECT query as an associative array or null if there is no result&lt;br /&gt;
: Raise an exception if the query return more than one row&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::getObjectFromDB( &amp;quot;SELECT player_id id, player_name name, player_score score FROM player WHERE player_id=&#039;$player_id&#039;&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
array(&lt;br /&gt;
  &#039;id&#039;=&amp;gt;1234, &#039;name&#039;=&amp;gt;&#039;myuser0&#039;, &#039;score&#039;=&amp;gt;1 &lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; getNonEmptyObjectFromDB( $sql )&lt;br /&gt;
: Idem than previous one, but raise an exception if no row is found&lt;br /&gt;
&lt;br /&gt;
; getObjectListFromDB( $sql, $bUniqueValue=false )&lt;br /&gt;
: Return an array of rows for a sql SELECT query.&lt;br /&gt;
: the result if the same than &amp;quot;getCollectionFromDB&amp;quot; except that the result is a simple array (and not an associative array).&lt;br /&gt;
: The result can be empty.&lt;br /&gt;
: If you specified $bUniqueValue=true and if your SQL query request 1 field, the method returns directly an array of values.&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::getObjectListFromDB( &amp;quot;SELECT player_id id, player_name name, player_score score FROM player&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
array(&lt;br /&gt;
 array( &#039;id&#039;=&amp;gt;1234, &#039;name&#039;=&amp;gt;&#039;myuser0&#039;, &#039;score&#039;=&amp;gt;1 ),&lt;br /&gt;
 array( &#039;id&#039;=&amp;gt;1235, &#039;name&#039;=&amp;gt;&#039;myuser1&#039;, &#039;score&#039;=&amp;gt;0 )&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::getObjectListFromDB( &amp;quot;SELECT player_name name FROM player&amp;quot;, true );&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
array(&lt;br /&gt;
 &#039;myuser0&#039;,&lt;br /&gt;
 &#039;myuser1&#039;&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; getDoubleKeyCollectionFromDB( $sql, $bSingleValue=false )&lt;br /&gt;
: Return an associative array of associative array, from a SQL SELECT query.&lt;br /&gt;
: First array level correspond to first column specified in SQL query.&lt;br /&gt;
: Second array level correspond to second column specified in SQL query.&lt;br /&gt;
: If bSingleValue = true, keep only third column on result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; DbGetLastId()&lt;br /&gt;
: Return the PRIMARY key of the last inserted row (see PHP mysql_insert_id function).&lt;br /&gt;
&lt;br /&gt;
; DbAffectedRow()&lt;br /&gt;
: Return the number of row affected by the last operation&lt;br /&gt;
&lt;br /&gt;
; escapeStringForDB( $string )&lt;br /&gt;
: You must use this function on every string type data in your database that contains unsafe data.&lt;br /&gt;
: (unsafe = can be modified by a player).&lt;br /&gt;
: This method makes sure that no SQL injection will be done through the string used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::getObjectFromDB( &amp;quot;SELECT player_name name, player_color color FROM player WHERE player_id=&#039;1234&#039;&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
array(&lt;br /&gt;
 &#039;id&#039; =&amp;gt; 1234,&lt;br /&gt;
 &#039;name&#039; =&amp;gt; &#039;myuser1&#039;,&lt;br /&gt;
 &#039;color&#039; =&amp;gt; &#039;ff0000&#039;&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: see Editing [[Game database model: dbmodel.sql]] to know how to define your database model.&lt;br /&gt;
&lt;br /&gt;
== Use globals ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you have to keep a single integer value that is global to your game, and you don&#039;t want to create a DB table specifically for it.&lt;br /&gt;
&lt;br /&gt;
Using a BGA framework &amp;quot;global&amp;quot;, you can do such a thing. Your value will be stored in the &amp;quot;global&amp;quot; table in database, and you can access it with simple methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;initGameStateLabels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is located at the beginning of your game logic. This is the place you defines the globals used in your game logic, by assigning them IDs.&lt;br /&gt;
&lt;br /&gt;
You can define up to 79 globals, with IDs from 10 to 89. You must NOT use globals outside this range as globals are used by other components of the framework.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        self::initGameStateLabels( array( &lt;br /&gt;
                &amp;quot;my_first_global_variable&amp;quot; =&amp;gt; 10,&lt;br /&gt;
                &amp;quot;my_second_global_variable&amp;quot; =&amp;gt; 11&lt;br /&gt;
        ) );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;setGameStateInitialValue( $value_label, $value_value )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Init your global value. Must be called before any use of your global, so you should call this method from your &amp;quot;setupNewGame&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;getGameStateValue( $value_label )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Retrieve the current value of a global.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;setGameStateValue( $value_label, $value_value )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Set the current value of a global.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incGameStateValue( $value_label, $increment )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increment the current value of a global. If increment is negative, decrement the value of the global.&lt;br /&gt;
&lt;br /&gt;
Return the final value of the global.&lt;br /&gt;
&lt;br /&gt;
== Game states and active players ==&lt;br /&gt;
&lt;br /&gt;
; checkAction( $actionName, $bThrowException=true )&lt;br /&gt;
: Check if action is valid regarding current game state (exception if fails)&lt;br /&gt;
: The action is valid if it is listed as a &amp;quot;possibleactions&amp;quot; in the current game state (see game state description).&lt;br /&gt;
: This method MUST be called in the first place in ALL your PHP methods that handle players action, in order to make sure a player can&#039;t do an action when the rules disallow it at this moment of the game.&lt;br /&gt;
: if &amp;quot;bThrowException&amp;quot; is set to &amp;quot;false&amp;quot;, the function return false in case of failure instead of throwing and exception. This is useful when several actions are possible in order to test each of them without throwing exceptions.&lt;br /&gt;
&lt;br /&gt;
; activeNextPlayer()&lt;br /&gt;
: Make the next player active in the natural player order.&lt;br /&gt;
: Note: you CANT use this method in a &amp;quot;activeplayer&amp;quot; or &amp;quot;multipleactiveplayer&amp;quot; state. You must use a &amp;quot;game&amp;quot; type game state for this.&lt;br /&gt;
&lt;br /&gt;
; activePrevPlayer()&lt;br /&gt;
: Make the previous player active (in the natural player order).&lt;br /&gt;
: Note: you CANT use this method in a &amp;quot;activeplayer&amp;quot; or &amp;quot;multipleactiveplayer&amp;quot; state. You must use a &amp;quot;game&amp;quot; type game state for this.&lt;br /&gt;
&lt;br /&gt;
; $this-&amp;gt;gamestate-&amp;gt;changeActivePlayer( $player_id )&lt;br /&gt;
: You can call this method to make any player active.&lt;br /&gt;
: Note: you CANT use this method in a &amp;quot;activeplayer&amp;quot; or &amp;quot;multipleactiveplayer&amp;quot; state. You must use a &amp;quot;game&amp;quot; type game state for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; $this-&amp;gt;gamestate-&amp;gt;getActivePlayerList()&lt;br /&gt;
: With this method you can retrieve the list of the active player at any time.&lt;br /&gt;
: During a &amp;quot;game&amp;quot; type gamestate, it will return a void array.&lt;br /&gt;
: During a &amp;quot;activeplayer&amp;quot; type gamestate, it will return an array with one value (the active player id).&lt;br /&gt;
: during a &amp;quot;multipleactiveplayer&amp;quot; type gamestate, it will return an array of the active players id.&lt;br /&gt;
: Note: you should only use this method is the latter case.&lt;br /&gt;
&lt;br /&gt;
; $this-&amp;gt;gamestate-&amp;gt;setAllPlayersMultiactive()&lt;br /&gt;
: With this method, all playing players are made active.&lt;br /&gt;
: Usually, you use this method at the beginning (ex: &amp;quot;st&amp;quot; action method) of a multiplayer game state when all players have to do some action.&lt;br /&gt;
&lt;br /&gt;
; $this-&amp;gt;gamestate-&amp;gt;setPlayersMultiactive( $players, $next_state )&lt;br /&gt;
: Make a specific list of players active during a multiactive gamestate.&lt;br /&gt;
: Bare in mind it doesn&#039;t deactivate other previously active players.&lt;br /&gt;
: &amp;quot;players&amp;quot; is the array of player id that should be made active.&lt;br /&gt;
: In case &amp;quot;players&amp;quot; is empty, the method trigger the &amp;quot;next_state&amp;quot; transition to go to the next game state.&lt;br /&gt;
&lt;br /&gt;
; $this-&amp;gt;gamestate-&amp;gt;setPlayerNonMultiactive( $player_id, $next_state )&lt;br /&gt;
: During a multiactive game state, make the specified player inactive.&lt;br /&gt;
: Usually, you call this method during a multiactive game state after a player did his action.&lt;br /&gt;
: If this player was the last active player, the method trigger the &amp;quot;next_state&amp;quot; transition to go to the next game state.&lt;br /&gt;
&lt;br /&gt;
; $this-&amp;gt;gamestate-&amp;gt;checkPossibleAction( $action )&lt;br /&gt;
: (rarely used)&lt;br /&gt;
: This works exactly like &amp;quot;checkAction&amp;quot;, except that it do NOT check if current player is active.&lt;br /&gt;
: This is used specifically in certain game states when you want to authorize some additional actions for players that are not active at the moment.&lt;br /&gt;
: Example: in Libertalia game, you want to authorize players to change their mind about card played. They are of course not active at the time they change their mind, so you cannot use &amp;quot;checkAction&amp;quot; and use &amp;quot;checkPossibleAction&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
== Players turn order ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;getNextPlayerTable()&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Return an associative array which associate each player with the next player around the table.&lt;br /&gt;
&lt;br /&gt;
In addition, key 0 is associated to the first player to play.&lt;br /&gt;
&lt;br /&gt;
Example: if three player with ID 1, 2 and 3 are around the table, in this order, the method returns:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   array( &lt;br /&gt;
    1 =&amp;gt; 2, &lt;br /&gt;
    2 =&amp;gt; 3, &lt;br /&gt;
    3 =&amp;gt; 1, &lt;br /&gt;
    0 =&amp;gt; 1 &lt;br /&gt;
   );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;getPrevPlayerTable()&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as above, but the associative array associate the previous player around the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;getPlayerAfter( $player_id )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get player playing after given player in natural playing order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;getPlayerBefore( $player_id )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get player playing before given player in natural playing order.&lt;br /&gt;
&lt;br /&gt;
== Notify players ==&lt;br /&gt;
&lt;br /&gt;
To understand notifications, please read [http://www.slideshare.net/boardgamearena/the-bga-framework-at-a-glance The BGA Framework at a glance] first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Notifications are sent at the very end of the request, when it ends normally. It means that if you throw an exception for any reason (ex: move not allowed), no notifications will be sent to players.&lt;br /&gt;
Notifications sent between the game start (setupNewGame) and the end of the &amp;quot;action&amp;quot; method of the first active state will never reach their destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;notifyAllPlayers( $notification_type, $notification_log, $notification_args )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Send a notification to all players of the game.&lt;br /&gt;
&lt;br /&gt;
* notification_type:&lt;br /&gt;
A string that defines the type of your notification.&lt;br /&gt;
&lt;br /&gt;
Your game interface Javascript logic will use this to know what is the type of the received notification (and to trigger the corresponding method).&lt;br /&gt;
&lt;br /&gt;
* notification_log:&lt;br /&gt;
A string that defines what is to be displayed in the game log.&lt;br /&gt;
&lt;br /&gt;
You can use an empty string here (&amp;quot;&amp;quot;). In this case, nothing is displayed in the game log.&lt;br /&gt;
&lt;br /&gt;
If you define a real string here, you should use &amp;quot;clienttranslate&amp;quot; method to make sure it can be translate.&lt;br /&gt;
&lt;br /&gt;
You can use arguments in your notification_log strings, that refers to values defines in the &amp;quot;notification_args&amp;quot; argument (see below). NB: Make sure you only use single quotes (&#039;), otherwise PHP will try to interpolate the variable and will ignore the values in the args array.&lt;br /&gt;
&lt;br /&gt;
Note: you CAN use some HTML inside your notification log, and it is working. However:&lt;br /&gt;
_ pay attention to keep the log clear.&lt;br /&gt;
_ try to not include some HTML tags inside the &amp;quot;clienttranslate&amp;quot; method, otherwise it will make the translators work more difficult. You can use a notification argument instead, and provide your HTML through this argument.&lt;br /&gt;
&lt;br /&gt;
* notification_args:&lt;br /&gt;
The arguments of your notifications, as an associative array.&lt;br /&gt;
&lt;br /&gt;
This array will be transmitted to the game interface logic, in order the game interface can be updated.&lt;br /&gt;
&lt;br /&gt;
Complete notifyAllPlayers example (from &amp;quot;Reversi&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self::notifyAllPlayers( &amp;quot;playDisc&amp;quot;, clienttranslate( &#039;${player_name} plays a disc and turns over ${returned_nbr} disc(s)&#039; ), array(&lt;br /&gt;
        &#039;player_id&#039; =&amp;gt; $player_id,&lt;br /&gt;
        &#039;player_name&#039; =&amp;gt; self::getActivePlayerName(),&lt;br /&gt;
        &#039;returned_nbr&#039; =&amp;gt; count( $turnedOverDiscs ),&lt;br /&gt;
        &#039;x&#039; =&amp;gt; $x,&lt;br /&gt;
        &#039;y&#039; =&amp;gt; $y&lt;br /&gt;
     ) );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see in the example above the use of the &amp;quot;clienttranslate&amp;quot; method, and the use of 2 arguments &amp;quot;player_name&amp;quot; and &amp;quot;returned_nbr&amp;quot; in the notification log.&lt;br /&gt;
&lt;br /&gt;
Important: NO private date must be sent with this method, as a cheater could see it even it is not used explicitly by the game interface logic. If you want to send private information to a player, please use notifyPlayer below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;notifyPlayer( $player_id, $notification_type, $notification_log, $notification_args )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as above, except that the notification is sent to one player only.&lt;br /&gt;
&lt;br /&gt;
This method must be used each time some private information must be transmitted to a player.&lt;br /&gt;
&lt;br /&gt;
== Game statistics ==&lt;br /&gt;
&lt;br /&gt;
There are 2 types of statistics:&lt;br /&gt;
* a &amp;quot;player&amp;quot; statistic is a statistic associated to a player&lt;br /&gt;
* a &amp;quot;table&amp;quot; statistics is a statistic not associated to a player (global statistic for this game).&lt;br /&gt;
&lt;br /&gt;
See [[Game statistics: stats.inc.php]] to see how you defines statistics for your game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;initStat( $table_or_player, $name, $value, $player_id=null )&#039;&#039;&#039;&lt;br /&gt;
Create a statistic entry for the specified statistics with a default value.&lt;br /&gt;
This method must be called for each statistics of your game, in your setupNewGame method.&lt;br /&gt;
&lt;br /&gt;
&#039;table_or_player&#039; must be set to &amp;quot;table&amp;quot; if this is a table statistics, or &amp;quot;player&amp;quot; if this is a player statistics.&lt;br /&gt;
&lt;br /&gt;
&#039;name&#039; is the name of your statistics, as it has been defined in your stats.inc.php file.&lt;br /&gt;
&lt;br /&gt;
&#039;value&#039; is the initial value of the statistics. If this is a player statistics and if the player is not specified by &amp;quot;player_id&amp;quot; argument, the value is set for ALL players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;function setStat( $value, $name, $player_id = null )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Set a statistic value.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;player_id&amp;quot; is not specified, setStat consider it is a TABLE statistic.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;player_id&amp;quot; is specified, setStat consider it is a PLAYER statistic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;incStat( $delta, $name, $player_id = null )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Increment (or decrement) specified statistic value. Same behavior as above.&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
&lt;br /&gt;
See [[Translations]]&lt;br /&gt;
&lt;br /&gt;
== Manage player scores and Tie breaker ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players automatically get a rank depending on their score: the player with the biggest score is #1, the player with the second biggest score is #2, and so on...&lt;br /&gt;
&lt;br /&gt;
During the game, you update player&#039;s score directly by updating &amp;quot;player_score&amp;quot; field of &amp;quot;player&amp;quot; table in database.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  // +2 points to active player&lt;br /&gt;
  self::DbQuery( &amp;quot;UPDATE player SET player_score=player_score+2 WHERE player_id=&#039;&amp;quot;.self::getActivePlayerId().&amp;quot;&#039;&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
  // Set score of active player to 5&lt;br /&gt;
  self::DbQuery( &amp;quot;UPDATE player SET player_score=5 WHERE player_id=&#039;&amp;quot;.self::getActivePlayerId().&amp;quot;&#039;&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: don&#039;t forget to notify the client side in order the score control can be updated accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tie breaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie breaker is used when two players get the same score at the end of a game.&lt;br /&gt;
&lt;br /&gt;
Tie breaker is using &amp;quot;player_score_aux&amp;quot; field of &amp;quot;player&amp;quot; table. It is updated exactly like the &amp;quot;player_score&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Tie breaker score is displayed only for players who are tied at the end of the game. Most of the time, it is not supposed to be displayed explicitly during the game.&lt;br /&gt;
&lt;br /&gt;
When you are using &amp;quot;player_score_aux&amp;quot; functionality, you must describe the formula to use in your gameinfos.inc.php file like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         &#039;tie_breaker_description&#039; =&amp;gt; totranslate(&amp;quot;Describe here your tie breaker formula&amp;quot;),&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This description will be used as a tooltip to explain to players how this auxiliary score has been calculated.&lt;br /&gt;
&lt;br /&gt;
== Reflexion time ==&lt;br /&gt;
&lt;br /&gt;
; function giveExtraTime( $player_id, $specific_time=null )&lt;br /&gt;
: Give standard extra time to this player.&lt;br /&gt;
: Standard extra time depends on the speed of the game (small with &amp;quot;slow&amp;quot; game option, bigger with other options).&lt;br /&gt;
: You can also specify an exact time to add, in seconds, with the &amp;quot;specified_time&amp;quot; argument (rarely used).&lt;br /&gt;
&lt;br /&gt;
== Managing errors and exceptions ==&lt;br /&gt;
&lt;br /&gt;
Note: when you throw an exception, all database changes and all notifications are cancelled immediately. This way, the game situation that were existing before the request is completely restored.&lt;br /&gt;
&lt;br /&gt;
; throw new BgaUserException ( $error_message)&lt;br /&gt;
: Base class to notify a user error&lt;br /&gt;
: You must throw this exception when a player want to do something that he is not allowed to do.&lt;br /&gt;
: The error message will be shown to the player as a &amp;quot;red message&amp;quot;, so it must be translated.&lt;br /&gt;
: Throwing such an exception is NOT considered as a bug, so it is not traced in BGA error logs.&lt;br /&gt;
&lt;br /&gt;
Example from Gomoku:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     throw new BgaUserException( self::_(&amp;quot;There is already a stone on this intersection, you can&#039;t play there&amp;quot;) );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; throw new BgaVisibleSystemException ( $error_message)&lt;br /&gt;
: You must throw this exception when you detect something that is not supposed to happened into your code.&lt;br /&gt;
: The error message is shown to the user as an &amp;quot;Unexpected error&amp;quot;, in order he can report it in the forum.&lt;br /&gt;
: The error message is logged in BGA error logs. If it happens regularly, we will report it to you.&lt;br /&gt;
&lt;br /&gt;
; throw new BgaSystemException ( $error_message)&lt;br /&gt;
: Base class to notify a system exception. The message will be hidden from the user, but show in the logs. Use this if the message contains technical information.&lt;br /&gt;
: You shouldn&#039;t use this type of exception except if you think the information shown could be critical. Indeed: a generic error message will be shown to the user, so it&#039;s going to be difficult for you to see what happened.&lt;br /&gt;
&lt;br /&gt;
== Zombie mode ==&lt;br /&gt;
&lt;br /&gt;
When a player leaves a game for any reason (expelled, quit), he becomes a &amp;quot;zombie player&amp;quot;. In this case, the results of the game won&#039;t count for statistics, but this is cool if the other players can finish the game anyway. That&#039;s why zombie mode exists: allow the other player to finish the game, even if the situation is not ideal.&lt;br /&gt;
&lt;br /&gt;
While developing your zombie mode, keep in mind that:&lt;br /&gt;
* Do not refer to the rules, because this situation is not planned by the rules.&lt;br /&gt;
* Try to figure that you are playing with your friends and one of them has to leave: how can we finish the game without killing the spirit of the game?&lt;br /&gt;
* The idea is NOT to develop an artificial intelligence for the game.&lt;br /&gt;
&lt;br /&gt;
Most of the time, the best thing to do when it is zombie player turn is to jump immediately to a state where he is not active anymore. For example, if he is in a game state where he has a choice between playing A and playing B, the best thing to do is NOT to choose A or B, but to pass. So, even if there&#039;s no &amp;quot;pass&amp;quot; action in the rules, add a &amp;quot;zombiepass&amp;quot; transitition in your game state and use it.&lt;br /&gt;
&lt;br /&gt;
Each time a zombie player must play, your &amp;quot;zombieTurn&amp;quot; method is called.&lt;br /&gt;
&lt;br /&gt;
Parameters:&lt;br /&gt;
* $state: the name of the current game state.&lt;br /&gt;
* $active_player: the id of the active player.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your zombieTurn method looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    function zombieTurn( $state, $active_player )&lt;br /&gt;
    {&lt;br /&gt;
    	$statename = $state[&#039;name&#039;];&lt;br /&gt;
&lt;br /&gt;
        if( $statename == &#039;myFirstGameState&#039;&lt;br /&gt;
             ||  $statename == &#039;my2ndGameState&#039;&lt;br /&gt;
             ||  $statename == &#039;my3rdGameState&#039;&lt;br /&gt;
               ....&lt;br /&gt;
           )&lt;br /&gt;
        {&lt;br /&gt;
            $this-&amp;gt;gamestate-&amp;gt;nextState( &amp;quot;zombiePass&amp;quot; );&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
            throw new BgaVisibleSystemException( &amp;quot;Zombie mode not supported at this game state: &amp;quot;.$statename );&lt;br /&gt;
    }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that in the example above, all corresponding game state should implement &amp;quot;zombiePass&amp;quot; as a transition.&lt;br /&gt;
&lt;br /&gt;
== Player elimination ==&lt;br /&gt;
&lt;br /&gt;
In some games, this is useful to eliminate a player from the game in order he/she can start another game without waiting for the current game end.&lt;br /&gt;
&lt;br /&gt;
This case should be rare. Please don&#039;t use player elimination feature if some player just has to wait the last 10% of the game for game end. This feature should be used only in games where players are eliminated all along the game (typical examples: &amp;quot;Perudo&amp;quot; or &amp;quot;The Werewolves of Miller&#039;s Hollow&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
* Player to eliminate should NOT be active anymore (preferably use the feature in a &amp;quot;game&amp;quot; type game state).&lt;br /&gt;
* In your PHP code:&lt;br /&gt;
  self::eliminatePlayer( &amp;lt;player_to_eliminate_id&amp;gt; );&lt;br /&gt;
* the player is informed in a dialog box that he no longer have to played and can start another game if he/she wants too (whith buttons &amp;quot;stay at this table&amp;quot; &amp;quot;quit table and back to main site&amp;quot;). In any case, the player is free to tart&amp;amp;join another table from now.&lt;br /&gt;
* When your game is over, all players who have been eliminated before receive a &amp;quot;notification&amp;quot; (the small &amp;quot;!&amp;quot; icon on the top right of the BGA interface) that indicate them that &amp;quot;the game has ended&amp;quot; and invite them to review the game results.&lt;br /&gt;
&lt;br /&gt;
== Player color preferences ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BGA players (Club members) may now choose their preferred color for playing. For example, if they are used to play green for every board game, they can select &amp;quot;green&amp;quot; in their BGA preferences page.&lt;br /&gt;
&lt;br /&gt;
Making your game compatible with colors preferences is very easy and requires only 1 line of PHP and 1 configuration change :&lt;br /&gt;
&lt;br /&gt;
On your gameinfos.inc.php file, add the following lines :&lt;br /&gt;
&lt;br /&gt;
  // Favorite colors support : if set to &amp;quot;true&amp;quot;, support attribution of favorite colors based on player&#039;s preferences (see reattributeColorsBasedOnPreferences PHP method)&lt;br /&gt;
  &#039;favorite_colors_support&#039; =&amp;gt; true,&lt;br /&gt;
&lt;br /&gt;
Then, on your main &amp;lt;your_game&amp;gt;.game.php file, find the &amp;quot;reloadPlayersBasicInfos&amp;quot; call in your &amp;quot;setupNewGame&amp;quot; method and replace :&lt;br /&gt;
&lt;br /&gt;
        $sql .= implode( $values, &#039;,&#039; );&lt;br /&gt;
        self::DbQuery( $sql );&lt;br /&gt;
        self::reloadPlayersBasicInfos();&lt;br /&gt;
&lt;br /&gt;
By :&lt;br /&gt;
&lt;br /&gt;
        $sql .= implode( $values, &#039;,&#039; );&lt;br /&gt;
        self::DbQuery( $sql );&lt;br /&gt;
        self::reattributeColorsBasedOnPreferences( $players, array(  /* LIST HERE THE AVAILABLE COLORS OF YOUR GAME INSTEAD OF THESE ONES */&amp;quot;ff0000&amp;quot;, &amp;quot;008000&amp;quot;, &amp;quot;0000ff&amp;quot;, &amp;quot;ffa500&amp;quot;, &amp;quot;773300&amp;quot; ) );&lt;br /&gt;
        self::reloadPlayersBasicInfos();&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;reattributeColorsBasedOnPreferences&amp;quot; method reattributes all colors, taking into account players color preferences and available colors.&lt;br /&gt;
&lt;br /&gt;
Note that you must update the colors to indicate the colors available for your game.&lt;br /&gt;
&lt;br /&gt;
2 important remarks :&lt;br /&gt;
* for some games (ex : Chess), the color has an influence on a mechanism of the game, most of the time by giving a special advantage to a player (ex : Starting the game). Color preference mechanism must NOT be used in such a case.&lt;br /&gt;
* your logic should NEVER consider that the first player has the color X, that the second player has the color Y, and so on. If this is the case, your game will NOT be compatible with reattributeColorsBasedOnPreferences as this method attribute colors to players based on their preferences and not based as their order at the table.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1722</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1722"/>
		<updated>2015-12-28T10:32:35Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
It is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 740&lt;br /&gt;
    //  maximum possible value: 740 (ie: your game interface should fit with a 740px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 740&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that this doesn&#039;t mean that your interface must ALWAYS be 540 pixels width: you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too narrow, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
  &lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the board. On small screens, we display these panels below the board:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
  &lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: on mobile, BGA displays player panels at the top of the page (instead of displaying them on the right). When doing this, BGA applies the CSS class &amp;quot;mobile_version&amp;quot; to the root HTML element with id &amp;quot;ebd-body&amp;quot;. If you want you can use this CSS &amp;quot;mobile_version&amp;quot; class to optimize some of your game adaptations to this change. In the opposite, when the &amp;quot;normal&amp;quot; version is active, the CSS class &amp;quot;desktop_version&amp;quot; BGA applies the CSS class &amp;quot;desktop_version&amp;quot; to the root HTML element with id &amp;quot;ebd-body&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your games should work with touchscreen devices without needing any changes.&lt;br /&gt;
&lt;br /&gt;
Note: when your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the to the root HTML element with id &amp;quot;ebd-body&amp;quot; (and &amp;quot;notouch-device&amp;quot; is added for the opposite).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch devices consider that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;dropping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1721</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1721"/>
		<updated>2015-12-28T10:26:09Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Declare your interface minimum width */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
It is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 740&lt;br /&gt;
    //  maximum possible value: 740 (ie: your game interface should fit with a 740px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 740&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that this doesn&#039;t mean that your interface must ALWAYS be 540 pixels width: you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too narrow, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
  &lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the board. On small screens, we display these panels below the board:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
  &lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: on mobile, BGA displays player panels at the top of the page (instead of displaying them on the right). When doing this, BGA applies the CSS class &amp;quot;mobile_version&amp;quot; to the root HTML element. If you want you can use this CSS &amp;quot;mobile_version&amp;quot; class to optimize some of your game adaptations to this change.&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your games should work with touchscreen devices without needing any changes.&lt;br /&gt;
&lt;br /&gt;
Note: when your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added for the opposite).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch devices consider that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;dropping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1720</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1720"/>
		<updated>2015-12-28T10:24:07Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
It is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 740&lt;br /&gt;
    //  maximum possible value: 740 (ie: your game interface should fit with a 740px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 740&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that this doesn&#039;t mean that your interface must ALWAYS be 540 pixels width: you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too wide, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
  &lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the board. On small screens, we display these panels below the board:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
  &lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: on mobile, BGA displays player panels at the top of the page (instead of displaying them on the right). When doing this, BGA applies the CSS class &amp;quot;mobile_version&amp;quot; to the root HTML element. If you want you can use this CSS &amp;quot;mobile_version&amp;quot; class to optimize some of your game adaptations to this change.&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your games should work with touchscreen devices without needing any changes.&lt;br /&gt;
&lt;br /&gt;
Note: when your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added for the opposite).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch devices consider that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;dropping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1717</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1717"/>
		<updated>2015-12-26T12:20:24Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 760&lt;br /&gt;
    //  maximum possible value: 760 (ie: your game interface should fit with a 760px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 760&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t mean that your interface must ALWAYS be 540 pixels width : you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too wide, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
  &lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the boards. On small screen, we display these panels below :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
  &lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips : on mobile, BGA displays players&#039; panels at the top of the page (instead of displaying them on the right). When doing this, BGA applies the CSS class &amp;quot;mobile_version&amp;quot; to the root HTML element. If you want you can use this CSS &amp;quot;mobile_version&amp;quot; class to synchronize some of your game adaptations to this change.&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;droping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1716</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1716"/>
		<updated>2015-12-26T12:18:01Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 760&lt;br /&gt;
    //  maximum possible value: 760 (ie: your game interface should fit with a 760px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 760&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t mean that your interface must ALWAYS be 540 pixels width : you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too wide, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
  &lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the boards. On small screen, we display these panels below :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
  &lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
  &lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;droping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1715</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1715"/>
		<updated>2015-12-26T12:17:39Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Declare your interface minimum width */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 760&lt;br /&gt;
    //  maximum possible value: 760 (ie: your game interface should fit with a 760px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 760&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t mean that your interface must ALWAYS be 540 pixels width : you just have to make your interface fluid and/or to use CSS media query to fit in any width.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
* On Can&#039;t Stop, when the screen is too wide, we move the dices on another position (below the main board) to fit in the width :&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 990px) {&lt;br /&gt;
&lt;br /&gt;
    #dicechoices {&lt;br /&gt;
        left: 180px;&lt;br /&gt;
        top: 530px;&lt;br /&gt;
    }&lt;br /&gt;
    #cantstop_wrap {&lt;br /&gt;
        height: 900px;&lt;br /&gt;
        width: 550px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
* On Seasons, we have some panels on the right of the boards. On small screen, we display these panels below :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (max-width: 970px) {&lt;br /&gt;
&lt;br /&gt;
    #board {&lt;br /&gt;
        float: none;&lt;br /&gt;
        margin: auto;&lt;br /&gt;
    }&lt;br /&gt;
    .seasons_rightpanel {&lt;br /&gt;
        margin-left: 0px;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;droping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1714</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1714"/>
		<updated>2015-12-26T12:11:10Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Declare your interface minimum width */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 540px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 540 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 760&lt;br /&gt;
    //  maximum possible value: 760 (ie: your game interface should fit with a 760px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 760&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! Now, BGA can choose the better display for your game interface, whatever the device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you declare that your interface can run with a 540 pixels width, it must effectively run on an interface with 540 pixels width.&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;droping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1713</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1713"/>
		<updated>2015-12-26T12:01:48Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Declare your interface minimum width ==&lt;br /&gt;
&lt;br /&gt;
By default, your game can run in an window up to 740 pixels width. Considering the informations of the right column (player&#039;s panel), it fits on a 1024px wide screen.&lt;br /&gt;
&lt;br /&gt;
However, you can choose to declare that your game is able to run with a smaller width. This way, the game will appear much better on mobile and tablets.&lt;br /&gt;
&lt;br /&gt;
For example, Reversi board is only 550px wide. If we stay with the default width (740px), the game interface displayed on mobile will be too large and some space will be lost on the left and on the right. Consequently the Reversi board is going to appear very small on the mobile screen, and players will have to &amp;quot;pinch &amp;amp; zoom&amp;quot; to display it correctly.&lt;br /&gt;
&lt;br /&gt;
To avoid that, we can specify that the game can be played with an interface with a minimum width of 550 pixels, by adding the following to gameinfos.inc.php :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  // Game interface width range (pixels)&lt;br /&gt;
  // Note: game interface = space on the left side, without the column on the right&lt;br /&gt;
  &#039;game_interface_width&#039; =&amp;gt; array(&lt;br /&gt;
  &lt;br /&gt;
    // Minimum width&lt;br /&gt;
    //  default: 760&lt;br /&gt;
    //  maximum possible value: 760 (ie: your game interface should fit with a 760px width (correspond to a 1024px screen)&lt;br /&gt;
    //  minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)&lt;br /&gt;
    &#039;min&#039; =&amp;gt; 540,&lt;br /&gt;
  &lt;br /&gt;
    // Maximum width&lt;br /&gt;
    //  default: null (ie: no limit, the game interface is as big as the player&#039;s screen allows it).&lt;br /&gt;
    //  maximum possible value: unlimited&lt;br /&gt;
    //  minimum possible value: 760&lt;br /&gt;
    &#039;max&#039; =&amp;gt; null&lt;br /&gt;
  ),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;droping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1712</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1712"/>
		<updated>2015-12-26T11:53:54Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;br /&gt;
* Mouseover events : like the previous one : if you associated Javascript events to &amp;quot;onmouseover&amp;quot; event, it won&#039;t work on tablets.&lt;br /&gt;
* Drag&#039;n&#039;drop : it won&#039;t work. To make it work, you should listen to &amp;quot;ontouchstart&amp;quot;, &amp;quot;ontouchmove&amp;quot; and &amp;quot;ontouchend&amp;quot; event and trigger the same logic you already have for &amp;quot;onmousedown&amp;quot;, &amp;quot;onmousemove&amp;quot; and &amp;quot;onmouseup&amp;quot;. You should also make sure to stop the Javascript &amp;quot;ontouchmove&amp;quot; event (ex: dojo.stopEvent( evt ) ) during the drag n drop, otherwise the interface is going to scroll while drag&#039;n&#039;droping.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1711</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1711"/>
		<updated>2015-12-26T11:49:49Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
Most of your game should work with touchscreen device.&lt;br /&gt;
&lt;br /&gt;
Note : When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;br /&gt;
&lt;br /&gt;
What may not work :&lt;br /&gt;
* &amp;quot;:hover&amp;quot; CSS switch. Because there is no mouse, &amp;quot;:hover&amp;quot; won&#039;t be triggered. This is not an issue unless it is needed to play the game. In addition, some touch device considers that a short touch must trigger a &amp;quot;:hover&amp;quot; (and should apply corresponding CSS), which can block an interaction in your game. We advise you to explicitely disable &amp;quot;:hover&amp;quot; effects when your game is running on a touchscreen device.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1710</id>
		<title>Your game mobile version</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Your_game_mobile_version&amp;diff=1710"/>
		<updated>2015-12-26T11:45:39Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: Created page with &amp;quot; Board Game Arena is now adaptated for Mobiles and Tablets too.  This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is pr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Board Game Arena is now adaptated for Mobiles and Tablets too.&lt;br /&gt;
&lt;br /&gt;
This is very easy to have a mobile version of the game you developed with BGA Studio. In fact, your game is probably already 100% playable on mobile.&lt;br /&gt;
&lt;br /&gt;
However, to provide your players the best experience, you should follow the 2 advices below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Touchscreen compatibility ==&lt;br /&gt;
&lt;br /&gt;
When your game is running on a touchscreen device, the global CSS class &amp;quot;touch-device&amp;quot; is added to the root HTML element (and &amp;quot;notouch-device&amp;quot; is added in the contrary).&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Studio&amp;diff=1709</id>
		<title>Studio</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Studio&amp;diff=1709"/>
		<updated>2015-12-26T11:41:46Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bga_studio_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.&lt;br /&gt;
&lt;br /&gt;
== What is Board Game Arena Studio? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Board Game Arena Studio&#039;&#039;&#039; is a platform to build online board game adaptation using the Board Game Arena platform.&lt;br /&gt;
&lt;br /&gt;
It is open to any gamer with development skills :)&lt;br /&gt;
&lt;br /&gt;
BGA Studio website:&lt;br /&gt;
http://en.studio.boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
(original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&amp;amp;t=1973)&lt;br /&gt;
&lt;br /&gt;
== Discover BGA Studio in 5 presentations ==&lt;br /&gt;
&lt;br /&gt;
Why, how, what... to start discovering BGA Studio, we prepared 5 &amp;quot;powerpoint&amp;quot; presentations for you:&lt;br /&gt;
&lt;br /&gt;
* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game]&lt;br /&gt;
* [http://www.slideshare.net/boardgamearena/the-8-steps-to-create-a-board-game-on-board-game-arena The 8 steps to create a board game on Board Game Arena]&lt;br /&gt;
* [http://www.slideshare.net/boardgamearena/the-bga-framework-at-a-glance The BGA Framework at a glance]&lt;br /&gt;
* [http://www.slideshare.net/boardgamearena/bga-studio-focus-on-bga-game-state-machine Focus on BGA game state machine]&lt;br /&gt;
* [http://www.slideshare.net/boardgamearena/bga-studio-guidelines BGA developers guidelines]&lt;br /&gt;
&lt;br /&gt;
== How to join the BGA developer team? ==&lt;br /&gt;
&lt;br /&gt;
Please see this page: [[How to join BGA developer team?]]&lt;br /&gt;
&lt;br /&gt;
== Great, I&#039;m in! ... How should I start? ==&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t already, check the presentations at the top of this page to get the basics.&lt;br /&gt;
&lt;br /&gt;
Then, you should checkout the [[First steps with BGA Studio]] to make sure that runs fine.&lt;br /&gt;
&lt;br /&gt;
After that, we advise you to take a peek at one or both of these two game creation tutorials:&lt;br /&gt;
* [[Tutorial reversi]]&lt;br /&gt;
* [[Tutorial gomoku]]&lt;br /&gt;
&lt;br /&gt;
Then start editing files and see what happens! ;)&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please check out the &#039;&#039;&#039;[[Studio FAQ]]&#039;&#039;&#039; first, then if you didn&#039;t find the answer you were looking for, please post your question on the [http://forum.boardgamearena.com/viewforum.php?f=12 &#039;&#039;&#039;development forum&#039;&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
== BGA Studio documentation ==&lt;br /&gt;
&lt;br /&gt;
=== BGA Studio Framework reference ===&lt;br /&gt;
&lt;br /&gt;
This part of the documentation focuses on the development framework itself: functions and methods available to build your game.&lt;br /&gt;
&lt;br /&gt;
[[Studio file reference|File structure of a BGA game]]&lt;br /&gt;
&lt;br /&gt;
==== Game logic ====&lt;br /&gt;
&lt;br /&gt;
* [[Main game logic: yourgamename.game.php]]&lt;br /&gt;
* [[Your game state machine: states.inc.php]]&lt;br /&gt;
* [[Game database model: dbmodel.sql]]&lt;br /&gt;
* [[Players actions: yourgamename.action.php]]&lt;br /&gt;
* [[Game material description: material.inc.php]]&lt;br /&gt;
* [[Game statistics: stats.inc.php]]&lt;br /&gt;
&lt;br /&gt;
==== Game interface ====&lt;br /&gt;
&lt;br /&gt;
* [[Game interface logic: yourgamename.js]]&lt;br /&gt;
* [[Game art: img directory]]&lt;br /&gt;
* [[Game interface stylesheet: yourgamename.css]]&lt;br /&gt;
* [[Game layout: view and template: yourgamename.view.php and yourgamename_yourgamename.tpl]]&lt;br /&gt;
* [[Your game mobile version]]&lt;br /&gt;
&lt;br /&gt;
==== Other components ====&lt;br /&gt;
&lt;br /&gt;
* [[Translations]] (how to make your game translatable)&lt;br /&gt;
* [[Game options and preferences: gameoptions.inc.php]]&lt;br /&gt;
* [[Game meta-information: gameinfos.inc.php]]&lt;br /&gt;
* [[Game replay]]&lt;br /&gt;
&lt;br /&gt;
=== BGA Studio game components reference ===&lt;br /&gt;
&lt;br /&gt;
Game components are useful tools you can use in your game adaptations.&lt;br /&gt;
&lt;br /&gt;
* [[Deck]]: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).&lt;br /&gt;
* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player&#039;s score).&lt;br /&gt;
* [[Draggable]]: a JS component to manage drag&#039;n&#039;drop actions.&lt;br /&gt;
* [[ExpandableSection]]: a JS component to manage a rectangular block of HTML than can be displayed/hidden.&lt;br /&gt;
* [[Scrollmap]]: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples:  Saboteur or Takenoko games).&lt;br /&gt;
* [[Stock]]: a JS component to manage and display a set of game elements displayed at a position.&lt;br /&gt;
* [[Wrapper]]: a JS component to wrap a  &amp;amp;lt;div&amp;amp;gt; element around his child, even if these elements are absolute positioned.&lt;br /&gt;
* [[Zone]]: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token&#039;s places at Can&#039;t Stop).&lt;br /&gt;
&lt;br /&gt;
=== BGA Studio user guide ===&lt;br /&gt;
&lt;br /&gt;
This part of the documentation is a user guide for the BGA Studio online development environment.&lt;br /&gt;
&lt;br /&gt;
* [[Tools and tips of BGA Studio]]&lt;br /&gt;
&lt;br /&gt;
* [[Practical debugging]]&lt;br /&gt;
&lt;br /&gt;
* [[Studio logs]]&lt;br /&gt;
&lt;br /&gt;
* [[Studio FAQ]]&lt;br /&gt;
&lt;br /&gt;
== BGA Developer team organization ==&lt;br /&gt;
&lt;br /&gt;
* [[Steps to create a BGA game]]&lt;br /&gt;
* [[Post-release phase]]&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.boardgamearena.com/viewforum.php?f=12 Development forum]&lt;br /&gt;
&lt;br /&gt;
[http://forum.boardgamearena.com/viewforum.php?f=4 Bugs forum]&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Game_meta-information:_gameinfos.inc.php&amp;diff=1703</id>
		<title>Game meta-information: gameinfos.inc.php</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Game_meta-information:_gameinfos.inc.php&amp;diff=1703"/>
		<updated>2015-12-11T09:43:33Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
From this file, you can edit the various meta-information of your game.&lt;br /&gt;
&lt;br /&gt;
Once you modified the file, don&#039;t forget to click on &amp;quot;Reload game informations&amp;quot; from the Control Panel in order in can be taken into account.&lt;br /&gt;
&lt;br /&gt;
Most information provided in this file are self-explainable. Some information, though:&lt;br /&gt;
&lt;br /&gt;
* You are not allowed to set the &amp;quot;&#039;&#039;&#039;is_beta&#039;&#039;&#039;&amp;quot; to 0 before the game has been released on BGA and stabilized.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;fast/medium/slow_additional_time&#039;&#039;&#039;&amp;quot;: please set high values here: after the game has been released, we will lower these value to match the real game duration.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;players&#039;&#039;&#039;&amp;quot;:&lt;br /&gt;
** during the first step of development of a game, you&#039;d better allow the &amp;quot;1 player&amp;quot; configuration: much easy to start/stop a game this way.&lt;br /&gt;
** if you change the minimum number of players from for example 1 to 2, make sure the new tables you create are not restricted from 1 to 1 player otherwise when you create a new table and this account setting is used, there will be a conflict with the new minimum number of players allowed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;suggest_player_number&#039;&#039;&#039; / &#039;&#039;&#039;not_recommend_player_number&#039;&#039;&#039;: don&#039;t specify anything here if there is no configuration that is REALLY better/worst than another one. You can check player&#039;s poll on BoardGameGeek game page if you have any doubt.&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
Any number of &#039;&#039;&#039;Tags&#039;&#039;&#039; can be attribute to your game. Tags are useful to place your game in the correct place and to give a good quick overview of what the game is about to players.&lt;br /&gt;
&lt;br /&gt;
Main game category (you MUST specify one tag AND ONLY ONE from this category):&lt;br /&gt;
* 1: Abstract game&lt;br /&gt;
* 2: Casual games&lt;br /&gt;
* 3: For regular players&lt;br /&gt;
* 4: For core gamers&lt;br /&gt;
&lt;br /&gt;
Other tags (you can specify any numbers of tags):&lt;br /&gt;
* 10: Short game (&amp;lt;10 minutes)&lt;br /&gt;
* 11: Medium length game (10 minutes to 30 minutes)&lt;br /&gt;
* 12: Long game (&amp;gt;30mn)&lt;br /&gt;
* 20: Awarded game (Win a prestigious award) (the game must have been at the &#039;&#039;&#039;first&#039;&#039;&#039; place of one the [http://boardgamegeek.com/wiki/page/Gaming_Industry_Awards# following major awards list]).&lt;br /&gt;
* 22: Prototype (This game has not been published yet)&lt;br /&gt;
* 23: Classic (This game is a classic from Public Domain)&lt;br /&gt;
* 30: 2 players (2p game / best with 2 players)&lt;br /&gt;
* 100: Fantasy theme&lt;br /&gt;
* 101: Science Fiction them&lt;br /&gt;
* 102: Historical theme&lt;br /&gt;
* 103: Adventure&lt;br /&gt;
* 104: Exploration&lt;br /&gt;
* 105: Conquest&lt;br /&gt;
* 106: Building&lt;br /&gt;
* 200: Card game (Cards plays a central role in this game)&lt;br /&gt;
* 201: Dice&lt;br /&gt;
* 202: Solo game&lt;br /&gt;
* 203: Worker placement&lt;br /&gt;
* 204: Hand management&lt;br /&gt;
* 205: Bluff&lt;br /&gt;
* 206: Tile placement&lt;br /&gt;
* 207: Combinations&lt;br /&gt;
* 208: Majority&lt;br /&gt;
* 209: Race&lt;br /&gt;
* 210: Collection&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Game_interface_logic:_yourgamename.js&amp;diff=1668</id>
		<title>Game interface logic: yourgamename.js</title>
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		<updated>2015-11-06T15:54:21Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Players input */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is the main file for your game interface. Here you will define:&lt;br /&gt;
&lt;br /&gt;
* which actions on the page will generate calls to the server&lt;br /&gt;
* what happens when you get a notification for change from the server and how it will show in the browser. &lt;br /&gt;
&lt;br /&gt;
== File structure ==&lt;br /&gt;
&lt;br /&gt;
The details on how the file is structured is described directly with comments on the code skeleton provided to you.&lt;br /&gt;
&lt;br /&gt;
Basically, here&#039;s this structure:&lt;br /&gt;
* constructor: here you can define variable global to your whole interface.&lt;br /&gt;
* setup: this method is called when the page is refreshed, in order you can setup the game interface.&lt;br /&gt;
* onEnteringState: the method is called when entering in a new game state. This way you can customize the view for this game state.&lt;br /&gt;
* onLeavingState: the method is called when leaving a game state.&lt;br /&gt;
* onUpdateActionButtons: called when entering in a new state, in order you can add action buttons in status bar.&lt;br /&gt;
* (utility methods): at this place you can define your utility methods&lt;br /&gt;
* (player&#039;s actions): at this place you can write your handlers for player&#039;s action on the interface (ex: click on an item).&lt;br /&gt;
* setupNotifications: in this method you associate notifications with notification handlers. This way, for each game notification, you trigger a javascript method to handle it and update the game interface.&lt;br /&gt;
* (notification handlers): at this place you can define your notifications handlers.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
; this.player_id&lt;br /&gt;
: Id of the player on whose browser the code is running.&lt;br /&gt;
&lt;br /&gt;
; this.isSpectator&lt;br /&gt;
: Flag set to true if the user at the table is a spectator (not a player).&lt;br /&gt;
: Note: if you want to hide some element for spectators, you&#039;d better use [[Game_interface_stylesheet:_yourgamename.css#spectatorMode|CSS &#039;spectatorMode&#039; class]].&lt;br /&gt;
&lt;br /&gt;
; this.gamedatas&lt;br /&gt;
: Contains your initial set of datas to init the game, created at game start or game refresh (F5)&lt;br /&gt;
: You can update it as needed to keep an up to date reference of the game on the client side if you need it (most of the time you don&#039;t).&lt;br /&gt;
&lt;br /&gt;
; this.isCurrentPlayerActive()&lt;br /&gt;
: Returns true if the player on whose browser the code is running is currently active (it&#039;s his turn to play)&lt;br /&gt;
&lt;br /&gt;
; this.getActivePlayerId()&lt;br /&gt;
: Return the ID of active player, or null if we are not in a &amp;quot;activeplayer&amp;quot; type state.&lt;br /&gt;
&lt;br /&gt;
; this.getActivePlayers()&lt;br /&gt;
: Return an array with the IDs of players that are currently active (or an empty array if there is not).&lt;br /&gt;
&lt;br /&gt;
== Dojo framework ==&lt;br /&gt;
&lt;br /&gt;
BGA is using the [http://dojotoolkit.org/ Dojo Javascript framework].&lt;br /&gt;
&lt;br /&gt;
The Dojo framework allows us to do complex things easier, and the BGA framework is using Dojo framework a lot.&lt;br /&gt;
&lt;br /&gt;
To realize game although, you only need to use a few part of the Dojo framework. All the Dojo methods you need to use are describe on this page.&lt;br /&gt;
&lt;br /&gt;
== Access and manipulate the DOM ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;$(&#039;some_html_element_id&#039;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The $() function is used to get some HTML element using its &amp;quot;id&amp;quot; attribute.&lt;br /&gt;
&lt;br /&gt;
Example 1: modify the content of a &amp;quot;span&amp;quot; element:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
In your HTML code:&lt;br /&gt;
   &amp;lt;span id=&amp;quot;a_value_in_the_game_interface&amp;quot;&amp;gt;1234&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In your Javascript code:&lt;br /&gt;
   $(&#039;a_value_in_the_game_interface&#039;).innerHTML = &amp;quot;9999&amp;quot;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: $() is the standard method to access some HTML element with BGA Framework. You must not use &amp;quot;getElementById&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dojo.style&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With dojo.style you can modify a CSS property of any HTML element of your interface.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     // Make an element disappear&lt;br /&gt;
     dojo.style( &#039;my_element&#039;, &#039;display&#039;, &#039;none&#039; );&lt;br /&gt;
&lt;br /&gt;
     // Give an element a 2px border&lt;br /&gt;
     dojo.style( &#039;my_element&#039;, &#039;borderWidth&#039;, &#039;2px&#039; );&lt;br /&gt;
&lt;br /&gt;
     // Change the background position of an element&lt;br /&gt;
     // (very practical when you are using CSS sprite to transform an element to another)&lt;br /&gt;
     dojo.style( &#039;my_element&#039;, &#039;backgroundPosition&#039;, &#039;-20px -50px&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: you must always use dojo.style to modify CSS properties of HTML elements.&lt;br /&gt;
&lt;br /&gt;
Note²: if you have to modify several CSS properties of an element, or if you have some complex CSS transformation to do, you should consider using dojo.addClass/dojo.removeClass (see below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dojo CSS classes manipulation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In many situation, a bunch of many small CSS property update can be replaced by a CSS class change (ie: you add a CSS class to your element instead of applying all modification manually).&lt;br /&gt;
&lt;br /&gt;
Advantages are:&lt;br /&gt;
* All your CSS stuff remains in your CSS file.&lt;br /&gt;
* You can add/remove a list of CSS modifications with a simple function and whithout error.&lt;br /&gt;
* You can test if you applied the stuff to an element with &amp;quot;dojo.hasClass&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
Example from &amp;quot;Reversi&amp;quot;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    // We add &amp;quot;possibleMove&amp;quot; to an element&lt;br /&gt;
    dojo.addClass( &#039;square_&#039;+x+&#039;_&#039;+y, &#039;possibleMove&#039; );&lt;br /&gt;
&lt;br /&gt;
    // In our CSS file, the class is defined as:&lt;br /&gt;
    .possibleMove {&lt;br /&gt;
      background-color: white;&lt;br /&gt;
      opacity: 0.2;&lt;br /&gt;
      filter:alpha(opacity=20); /* For IE8 and earlier */  &lt;br /&gt;
      cursor: pointer;  &lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
     // So we&#039;ve applied 4 CSS property change in one line of code.&lt;br /&gt;
&lt;br /&gt;
     // ... and when we need to check if a square is a possible move on client side:&lt;br /&gt;
     if( dojo.hasClass( &#039;square_&#039;+x+&#039;_&#039;+y, &#039;possibleMove&#039; ) )&lt;br /&gt;
     { ... }&lt;br /&gt;
&lt;br /&gt;
     // ... and if we want to remove all possible moves in one line of code (see &amp;quot;dojo.query&amp;quot; method):&lt;br /&gt;
     dojo.query( &#039;.possibleMove&#039; ).removeClass( &#039;possibleMove&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conclusion: we encourage you to use dojo.addClass, dojo.removeClass and dojo.hasClass to make your life easier :)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dojo.query&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With dojo.query, you can query a bunch of HTML elements with a single function, with a &amp;quot;CSS selector&amp;quot; style.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     // All elements with class &amp;quot;possibleMove&amp;quot;:&lt;br /&gt;
     var elements = dojo.query( &#039;.possibleMove&#039; );&lt;br /&gt;
&lt;br /&gt;
     // Count number of tokens (ie: elements with class &amp;quot;token&amp;quot;) on the board (ie: element with id &amp;quot;board&amp;quot;):&lt;br /&gt;
     dojo.query( &#039;#board .token&#039; ).length;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But what is really cool with dojo.query is that you can combine it with almost all methods above.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     // Trigger a method when the mouse enter in any element with class &amp;quot;meeple&amp;quot;:&lt;br /&gt;
     dojo.query( &#039;.meeple&#039; ).connect( &#039;onmouseenter&#039;, this, &#039;myMethodToTrigger&#039; );&lt;br /&gt;
&lt;br /&gt;
     // Hide all meeples who are on the board&lt;br /&gt;
     dojo.query( &#039;#board .meeple&#039; ).style( &#039;display&#039;, &#039;none&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dojo.place&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
dojo.place is the best function to insert some HTML code somewhere in your game interface without breaking something. It is much better to use that &amp;quot;innerHTML=&#039;&#039;&amp;quot; method as soon as you must insert HTML tags and not only values.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     // Insert your HTML code as a child of a container element&lt;br /&gt;
     dojo.place( &amp;quot;&amp;lt;your html code&amp;gt;&amp;quot;, &amp;quot;your_container_element_id&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
     // Replace the container element with your new html&lt;br /&gt;
     dojo.place( &amp;quot;&amp;lt;your html code&amp;gt;&amp;quot;, &amp;quot;your_container_element_id&amp;quot;, &amp;quot;replace&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third parameter of dojo.place can take various interesting value.&lt;br /&gt;
&lt;br /&gt;
values possibles :&lt;br /&gt;
&lt;br /&gt;
&amp;quot;replace&amp;quot; : (see description above).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;first&amp;quot; : Places the node as a child of the reference node. The node is placed as the first child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;last&amp;quot; : Places the node as a child of the reference node. The node is placed as the last child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;before&amp;quot; : places the node right before the reference node.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;last (value by default) &amp;quot; : places the node right after the reference node.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;only&amp;quot; : replaces all children of the reference node with the node.&lt;br /&gt;
&lt;br /&gt;
positif integer : This parameter can be a positif integer. In this case, the node will be placed as a child of the reference node with this number (counting from 0). If the number is more than number of children, the node will be appended to the reference node making it the last child. &lt;br /&gt;
&lt;br /&gt;
See also full doc on dojo.place : [http://dojotoolkit.org/reference-guide/1.7/dojo/place.]&lt;br /&gt;
&lt;br /&gt;
Usually, when you want to insert some piece of HTML in your game interface, you should use &amp;quot;[[Game_layout:_view_and_template:_yourgamename.view.php_and_yourgamename_yourgamename.tpl#Javascript_templates|Javascript templates]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;addStyleToClass: function( cssClassName, cssProperty, propertyValue )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as dojo.style(), but for all the nodes set with the specified cssClassName&lt;br /&gt;
&lt;br /&gt;
=== Animations ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dojo Animations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
BGA animations is based on Dojo Animation ([http://dojotoolkit.org/documentation/tutorials/1.8/animation/ see tutorial here]).&lt;br /&gt;
&lt;br /&gt;
However, most of the time, you can just use methods below, which are built on top of Dojo Animation.&lt;br /&gt;
&lt;br /&gt;
Note: one interesting method from Dojo that could be useful from time to time is &amp;quot;Dojo.Animation&amp;quot;. It allows you to make any CSS property &amp;quot;slide&amp;quot; from one value to another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.slideToObject( mobile_obj, target_obj, duration, delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can use slideToObject to &amp;quot;slide&amp;quot; an element to a target position.&lt;br /&gt;
&lt;br /&gt;
Sliding element on the game area is the recommended and the most used way to animate your game interface. Using slides allow players to figure out what is happening on the game, as if they were playing with the real boardgame.&lt;br /&gt;
&lt;br /&gt;
The parameters are:&lt;br /&gt;
* mobile_obj: the ID of the object to move. This object must be &amp;quot;relative&amp;quot; or &amp;quot;absolute&amp;quot; positioned.&lt;br /&gt;
* target_obj: the ID of the target object. This object must be &amp;quot;relative&amp;quot; or &amp;quot;absolute&amp;quot; positioned. Note that it is not mandatory that mobile_obj and target_obj have the same size. If their size are different, the system slides the center of mobile_obj to the center of target_obj.&lt;br /&gt;
* duration: (optional) defines the duration in millisecond of the slide. The default is 500 milliseconds.&lt;br /&gt;
* delay: (optional). If you defines a delay, the slide will start only after this delay. This is particularly useful when you want to slide several object from the same position to the same position: you can give a 0ms delay to the first object, a 100ms delay to the second one, a 200ms delay to the third one, ... this way they won&#039;t be superposed during the slide.&lt;br /&gt;
&lt;br /&gt;
BE CAREFUL: The method returns an dojo.fx animation, so you can combine it with other animation if you want to. It means that you have to call the &amp;quot;play()&amp;quot; method, otherwise the animation WON&#039;T START.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   this.slideToObject( &amp;quot;some_token&amp;quot;, &amp;quot;some_place_on_board&amp;quot; ).play();&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.slideToObjectPos( mobile_obj, target_obj, target_x, target_y, duration, delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method does exactly the same than &amp;quot;slideToObjectPos&amp;quot;, except than you can specify some (x,y) coordinates. This way, &amp;quot;mobile_obj&amp;quot; will slide to the specified x,y position relatively to &amp;quot;target_obj&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example: slide a token to some place on the board, 10 pixels to the bottom:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   this.slideToObjectPos( &amp;quot;some_token&amp;quot;, &amp;quot;some_place_on_board&amp;quot;, 0, 10 ).play();&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.slideTemporaryObject( mobile_obj_html, mobile_obj_parent, from, to, duration, delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is useful when you want to slide a temporary HTML object from one place to another. As this object does not exists before the animation and won&#039;t remain after, it could be complex to create this object (with dojo.place), to place it at its origin (with placeOnObject) to slide it (with slideToObject) and to make it disappear at the end.&lt;br /&gt;
&lt;br /&gt;
slideTemporaryObject does all of this for you:&lt;br /&gt;
* mobile_obj_html is a piece of HTML code that represent the object to slide.&lt;br /&gt;
* mobile_obj_parent is the ID of an HTML element of your interface that will be the parent of this temporary HTML object.&lt;br /&gt;
* from is the ID of the origin of the slide.&lt;br /&gt;
* to is the ID of the target of the slide.&lt;br /&gt;
* duration/delay works exactly like in &amp;quot;slideToObject&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
this.slideTemporaryObject( &#039;&amp;lt;div class=&amp;quot;token_icon&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;, &#039;tokens&#039;, &#039;my_origin_div&#039;, &#039;my_target_div&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.slideToObjectAndDestroy: function( node, to, time, delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method is a handy shortcut to slide an existing HTML object to some place then destroy it upon arrival. It can be used for example to move a victory token or a card from the board to the player panel to show that the player earns it, then destroy it when we don&#039;t need to keep it visible on the player panel.&lt;br /&gt;
&lt;br /&gt;
It works the same as this.slideToObject and takes the same arguments. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
this.slideToObjectAndDestroy( &amp;quot;some_token&amp;quot;, &amp;quot;some_place_on_board&amp;quot;, 1000, 0 );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.fadeOutAndDestroy( node )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This function fade out the target HTML node, then destroy it.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   this.fadeOutAndDestroy( &amp;quot;a_card_that_must_disappear&amp;quot; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CAREFUL: the HTML node still exists until during few milliseconds, until the fadeOut has been completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can check here [http://jimfulton.info/demos/dojo-animated-rotate.html an example of use] of Dojo to make an element rotate.&lt;br /&gt;
&lt;br /&gt;
This example combines &amp;quot;Dojo.Animation&amp;quot; method and a CSS3 property that allow you to rotate the element.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: to asses browser compatibility, you must select the CSS property to use just like in the example (see sourcecode below):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        var transform;&lt;br /&gt;
        dojo.forEach(&lt;br /&gt;
            [&#039;transform&#039;, &#039;WebkitTransform&#039;, &#039;msTransform&#039;,&lt;br /&gt;
             &#039;MozTransform&#039;, &#039;OTransform&#039;],&lt;br /&gt;
            function (name) {&lt;br /&gt;
                if (typeof dojo.body().style[name] != &#039;undefined&#039;) {&lt;br /&gt;
                    transform = name;&lt;br /&gt;
                }&lt;br /&gt;
            });&lt;br /&gt;
        // ... and then use &amp;quot;transform&amp;quot; as the name of your CSS property for rotation&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Moving elements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.placeOnObject( mobile_obj, target_obj )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
placeOnObject works exactly like &amp;quot;slideToObject&amp;quot;, except that the effect is immediate.&lt;br /&gt;
&lt;br /&gt;
This is not really an animation, but placeOnObject is frequently used before starting an animation.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  // (We just created an object &amp;quot;my_new_token&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  // Place the new token on current player board&lt;br /&gt;
  this.placeOnObject( &amp;quot;my_new_token&amp;quot;, &amp;quot;overall_player_board_&amp;quot;+this.player_id );&lt;br /&gt;
  &lt;br /&gt;
  // Then slide it to its position on the board&lt;br /&gt;
  this.slideToObject( &amp;quot;my_new_token&amp;quot;, &amp;quot;a_place_on_board&amp;quot; ).play();&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.placeOnObjectPos( mobile_obj, target_obj, target_x, target_y )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method works exactly like placeOnObject, except than you can specify some (x,y) coordinates. This way, &amp;quot;mobile_obj&amp;quot; will be placed to the specified x,y position relatively to &amp;quot;target_obj&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.attachToNewParent( mobile_obj, target_obj )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With this method, you change the HTML parent of &amp;quot;mobile_obj&amp;quot; element. &amp;quot;target_obj&amp;quot; is the new parent of this element. The beauty of &lt;br /&gt;
attachToNewParent is that the mobile_obj element DOES NOT MOVE during this process.&lt;br /&gt;
&lt;br /&gt;
Note: what happens is that the method calculate a relative position of mobile_obj to make sure it does not move after the HTML parent changes.&lt;br /&gt;
&lt;br /&gt;
Why using this method?&lt;br /&gt;
&lt;br /&gt;
Changing the HTML parent of an element can be useful for the following reasons:&lt;br /&gt;
* When the HTML parent moves, all its child are moving with them. If some game elements is no more linked with a parent HTML object, you may want to attach it to another place.&lt;br /&gt;
* The z_order (vertical order of display) depends on the position in the DOM, so you may need to change the parent of some game elements when they are moving in your game area.&lt;br /&gt;
&lt;br /&gt;
CAREFUL: when you attach an HTML element with a new parent, you break all references to this HTML element (ex: dojo.connect).&lt;br /&gt;
&lt;br /&gt;
== Players input ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dojo.connect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used to associate a player event with one of your notification method.&lt;br /&gt;
&lt;br /&gt;
Example: associate a click on an element (&amp;quot;my_element&amp;quot;) with one of our method (&amp;quot;onClickOnMyElement&amp;quot;):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
      dojo.connect( $(&#039;my_element&#039;), &#039;onclick&#039;, this, &#039;onClickOnMyElement&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: this is the only possible correct way to associate a player input event to your code, and you must not use anything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.checkAction( &amp;quot;my_action_name&amp;quot; )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usage: checkAction: function( action, nomessage )&lt;br /&gt;
&lt;br /&gt;
Check if player can do the specified action by taking into account:&lt;br /&gt;
* current game state&lt;br /&gt;
* interface locking (a player can&#039;t do any action if an action is already in progress)&lt;br /&gt;
&lt;br /&gt;
return true if action is authorized (ie: the action is listed as a &amp;quot;possibleaction&amp;quot; in current game state).&lt;br /&gt;
&lt;br /&gt;
return false and display an error message if not (display no message if nomessage parameter is true). The displayed error message could be either &amp;quot;This move is not allowed at this moment&amp;quot; or &amp;quot;An action is already in progress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  function onClickOnGameElement( evt )&lt;br /&gt;
  {&lt;br /&gt;
     if( this.checkAction( &amp;quot;my_action&amp;quot; ) )&lt;br /&gt;
     {&lt;br /&gt;
        // Do the action&lt;br /&gt;
     }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.ajaxcall( url, parameters, obj_callback, callback, callback_error )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This method must be used to send a player input to the game server.&lt;br /&gt;
&lt;br /&gt;
* url: the url of the action to perform. For a game, it must be: &amp;quot;/&amp;lt;mygame&amp;gt;/&amp;lt;mygame&amp;gt;/myAction.html&amp;quot;&lt;br /&gt;
* parameters: an array of parameter to send to the game server. Note that &amp;quot;lock:true&amp;quot; must always be specified in this list of parameter in order the interface can be locked during the server call.&lt;br /&gt;
* obj_callback: must be set to &amp;quot;this&amp;quot;.&lt;br /&gt;
* callback: a function to trigger when the server returns and everything went fine.&lt;br /&gt;
* callback_error: (optional and rarely used) a function to trigger when the server returns an error.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
this.ajaxcall( &#039;/mygame/mygame/myaction.html&#039;, { lock: true, &lt;br /&gt;
   arg1: myarg1, &lt;br /&gt;
   arg2: myarg2, &lt;br /&gt;
   ...&lt;br /&gt;
}, this, function( result ) {&lt;br /&gt;
   // Do some stuff after a successful call&lt;br /&gt;
} );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restricted arguments names (please don&#039;t use them):&lt;br /&gt;
* &amp;quot;action&amp;quot;&lt;br /&gt;
* &amp;quot;module&amp;quot;&lt;br /&gt;
* &amp;quot;class&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.confirmationDialog()&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Display a confirmation dialog with a yes/no choice.&lt;br /&gt;
&lt;br /&gt;
We advice you to NOT use this function unless the player action is really critical and could ruins the game, because it slows down the game and upset players.&lt;br /&gt;
&lt;br /&gt;
Usage: this.confirmationDialog( &amp;quot;Question to displayed&amp;quot;, callback_function_if_click_on_yes );&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
this.confirmationDialog( _(&#039;Are you sure to use this bonus (points penalty at the end of the game) ?&#039;),&lt;br /&gt;
                         dojo.hitch( this, function() {&lt;br /&gt;
                           this.ajaxcall( &#039;/seasons/seasons/useBonus.html&#039;,&lt;br /&gt;
                                { id:bonus_id, lock:true }, this, function( result ) {} );&lt;br /&gt;
                        } ) ); &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; addEventToClass: function( cssClassName, eventName, functionName )&lt;br /&gt;
: Same as dojo.connect(), but for all the nodes set with the specified cssClassName&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.addActionButton( id, label, method, (opt)depreciated, (opt)bHighlight, (opt)color )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can use this method to add an action button in the main action status bar.&lt;br /&gt;
&lt;br /&gt;
Arguments:&lt;br /&gt;
* id: a ID that should be unique in your HTML DOM document.&lt;br /&gt;
* label: the text of the button. Should be translatable (use _() function).&lt;br /&gt;
* method: the name of your method that must be triggered when the player clicks on this button.&lt;br /&gt;
* depreciated (optional): do not use this. Please not specify this argument or use &amp;quot;null&amp;quot;.&lt;br /&gt;
* bHighlight (optional): if set to &amp;quot;true&amp;quot;, the button is going blink to catch player&#039;s attention. Please don&#039;t abuse of blinking button.&lt;br /&gt;
* color: could be &#039;&#039;&#039;blue&#039;&#039;&#039; (default), &#039;&#039;&#039;red&#039;&#039;&#039; or &#039;&#039;&#039;gray&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You should only use this method in your &amp;quot;onUpdateActionButtons&amp;quot; method. Usually, you use it like this (from Hears example):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        onUpdateActionButtons: function( stateName, args )&lt;br /&gt;
        {&lt;br /&gt;
            console.log( &#039;onUpdateActionButtons: &#039;+stateName );&lt;br /&gt;
                      &lt;br /&gt;
            if( this.isCurrentPlayerActive() )&lt;br /&gt;
            {            &lt;br /&gt;
                switch( stateName )&lt;br /&gt;
                {&lt;br /&gt;
                case &#039;giveCards&#039;:&lt;br /&gt;
                    this.addActionButton( &#039;giveCards_button&#039;, _(&#039;Give selected cards&#039;), &#039;onGiveCards&#039; ); &lt;br /&gt;
                    break;&lt;br /&gt;
&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        },   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example above, we are adding a &amp;quot;Give selected cards&amp;quot; button in the case we are on game state &amp;quot;giveCards&amp;quot;. When player clicks on this button, it triggers our &amp;quot;onGiveCards&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
&lt;br /&gt;
See [[Translations]]&lt;br /&gt;
&lt;br /&gt;
== Notifications ==&lt;br /&gt;
&lt;br /&gt;
When something happens on the server side, your game interface Javascript logic received a notification.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how you can handle these notifications on the client side.&lt;br /&gt;
&lt;br /&gt;
=== Subscribe to notifications ===&lt;br /&gt;
&lt;br /&gt;
Your Javascript &amp;quot;setupNotifications&amp;quot; method is the place where you can subscribe to notifications from your PHP code.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how you associate one of your Javascript method to a notification &amp;quot;playDisc&amp;quot; (from Reversi example):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   // In setupNotifications method:&lt;br /&gt;
   dojo.subscribe( &#039;playDisc&#039;, this, &amp;quot;notif_playDisc&amp;quot; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: the &amp;quot;playDisc&amp;quot; corresponds to the name of the notification you define it in your PHP code, in your &amp;quot;notifyAllPlayers&amp;quot; or &amp;quot;notifyPlayer&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
Then, you have to define your &amp;quot;notif_playDisc&amp;quot; method:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        notif_playDisc: function( notif )&lt;br /&gt;
        {&lt;br /&gt;
            // Remove current possible moves (makes the board more clear)&lt;br /&gt;
            dojo.query( &#039;.possibleMove&#039; ).removeClass( &#039;possibleMove&#039; );        &lt;br /&gt;
        &lt;br /&gt;
            this.addDiscOnBoard( notif.args.x, notif.args.y, notif.args.player_id );&lt;br /&gt;
        },&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a notification handler like our &amp;quot;notif_playDisc&amp;quot; method, you can access to all notifications arguments with &amp;quot;notif.args&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    // If you did this on PHP side:&lt;br /&gt;
    self::notifyAllPlayers( &amp;quot;myNotification&amp;quot;, &#039;&#039;, array( &amp;quot;myArgument&amp;quot; =&amp;gt; 3 ) );&lt;br /&gt;
&lt;br /&gt;
    // On Javascript side, you can access the &amp;quot;myArgument&amp;quot; like this:&lt;br /&gt;
    notif_myNotification: function( notif )&lt;br /&gt;
    {&lt;br /&gt;
       alert( &amp;quot;myArgument = &amp;quot; + notif.args.myArgument );&lt;br /&gt;
    }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Synchronous notifications ===&lt;br /&gt;
&lt;br /&gt;
When several notifications are received by your game interface, these notifications are processed immediately, one after the other, in the same exact order they have been generated in your PHP game logic.&lt;br /&gt;
&lt;br /&gt;
However, sometimes, you need to give some time to the players to figure out what happened on the game before jumping to the next notification. Indeed, in many games, they are a lot of automatic actions, and the computer is going to resolve all these actions very fast if you don&#039;t tell it not to do so.&lt;br /&gt;
&lt;br /&gt;
As an example, for Reversi, when someone is playing a disc, we want to wait 500 milliseconds before doing anything else in order the opponent player can figure out what move has been played.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how we do this, right after our subscription:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       dojo.subscribe( &#039;playDisc&#039;, this, &amp;quot;notif_playDisc&amp;quot; );&lt;br /&gt;
       this.notifqueue.setSynchronous( &#039;playDisc&#039;, 500 );   // Wait 500 milliseconds after executing the playDisc handler&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tooltips ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.addTooltip( nodeId, _( helpString ), _( actionString ), delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add a simple text tooltip to the DOM node.&lt;br /&gt;
&lt;br /&gt;
Specify &#039;helpString&#039; to display some information about &amp;quot;what is this game element?&amp;quot;.&lt;br /&gt;
Specify &#039;actionString&#039; to display some information about &amp;quot;what happens when I click on this element?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You must specify both helpString and actionString. Most of the time, you use only one and specify a void string (&amp;quot;&amp;quot;) for the other one.&lt;br /&gt;
&lt;br /&gt;
Usually, _() must be used for the text to be marked for translation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Delay&amp;quot; is an optional parameter. Usually, it is primarily used to specify a zero delay for some game element when the tooltip gives really important information for the game - but remember: no essential information must be placed in tooltips as they won&#039;t be displayed in some browser (see Guidelines).&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   this.addTooltip( &#039;cardcount&#039;, _(&#039;Number of cards in hand&#039;), &#039;&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.addTooltipHtml( nodeId, html, delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add an HTML tooltip to the DOM node (for more elaborate content such as presenting a bigger version of a card).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.addTooltipToClass( cssClass, _( helpString ), _( actionString ), delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add a simple text tooltip to all the DOM nodes set with this cssClass. &lt;br /&gt;
&lt;br /&gt;
IMPORTANT: all concerned nodes must have IDs to get tooltips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.addTooltipHtmlToClass( cssClass, html, delay )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add an HTML tooltip to to all the DOM nodes set with this cssClass (for more elaborate content such as presenting a bigger version of a card).&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: all concerned nodes must have IDs to get tooltips&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.removeTooltip( nodeId )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remove a tooltip from the DOM node.&lt;br /&gt;
&lt;br /&gt;
== Dialogs, warning messages, confirmation dialogs, ... ==&lt;br /&gt;
&lt;br /&gt;
=== Warning messages ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, there is something important that is happening on the game and you have to make sure all players get the message. Most of the time, the evolution of the game situation or the game log is enough, but sometimes you need something more visible.&lt;br /&gt;
&lt;br /&gt;
Ex: someone fulfill one of the end of the game condition, so this is the last turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.showMessage( msg, type )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
showMessage shows a message in a big rectangular area on the top of the screen of current player.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;msg&amp;quot; is the string to display. It should be translated.&lt;br /&gt;
* &amp;quot;type&amp;quot; can be set to &amp;quot;info&amp;quot; or &amp;quot;error&amp;quot;. If set to &amp;quot;info&amp;quot;, the message will be an informative message on a white background. If set to &amp;quot;error&amp;quot;, the message will be an error message on a red background.&lt;br /&gt;
&lt;br /&gt;
Important: the normal way to inform players about the progression of the game is the game log. &amp;quot;showMessage&amp;quot; is intrusive and should not be used often.&lt;br /&gt;
&lt;br /&gt;
=== Confirmation dialog ===&lt;br /&gt;
&lt;br /&gt;
When an important action with a lot of consequences is triggered by the player, you may want to propose a confirmation dialog.&lt;br /&gt;
&lt;br /&gt;
CAREFUL: the general guidelines of BGA is to AVOID the use of confirmation dialog. Confirmation dialogs slow down the game and bother players. The players knows that they have to pay attention about each move when they are playing online.&lt;br /&gt;
&lt;br /&gt;
The situation where you should use a confirmation dialog are the following:&lt;br /&gt;
* It must not happen very often during a game.&lt;br /&gt;
* It must be linked to an action that can really &amp;quot;kill a game&amp;quot; if the player do not pay attention.&lt;br /&gt;
* It must be something that can be done by mistake (ex: a link on the action status bar).&lt;br /&gt;
&lt;br /&gt;
How to display a confirmation dialog:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        this.confirmationDialog( _(&#039;Are you sure you want to make this?&#039;), dojo.hitch( this, function() {&lt;br /&gt;
            this.ajaxcall( &#039;/mygame/mygame/makeThis.html&#039;, { lock:true }, this, function( result ) {} );&lt;br /&gt;
        } ) );   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dialogs ===&lt;br /&gt;
&lt;br /&gt;
At first, you shouldn&#039;t use dialogs windows.&lt;br /&gt;
&lt;br /&gt;
BGA guidelines specify that all game elements should be displayed on the main screen. Players can eventually scroll down to see game elements they don&#039;t need to see anytime, and you may eventually create anchors to move between game area section. Of course dialogs windows are very practical, but the thing is: all players know how to scroll down, and not all players know how to show up your dialog window. In addition, when the dialog shows up, players can&#039;t access the other game components.&lt;br /&gt;
&lt;br /&gt;
Sometimes although, you need to display a dialog window. Here is how you do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  // Create the new dialog. You should store the handler in a member variable to access it later&lt;br /&gt;
  this.myDlg = new dijit.Dialog({ title: _(&amp;quot;my dialog title to translate&amp;quot;) });&lt;br /&gt;
&lt;br /&gt;
  // Create the HTML of my dialog. The best practice here is to use [[Game_layout:_view_and_template:_yourgamename.view.php_and_yourgamename_yourgamename.tpl#Javascript_templates|Javascript templates]]:&lt;br /&gt;
  var html = this.format_block( &#039;jstpl_myDialogTemplate&#039;, { &lt;br /&gt;
                arg1: myArg1,&lt;br /&gt;
                arg2: myArg2,&lt;br /&gt;
                ...&lt;br /&gt;
            } );  &lt;br /&gt;
&lt;br /&gt;
  // Show the dialog&lt;br /&gt;
  this.myDlg.attr(&amp;quot;content&amp;quot;, html );&lt;br /&gt;
  this.myDlg.show(); &lt;br /&gt;
&lt;br /&gt;
  // Now that the dialog has been displayed, you can connect your method to some dialog elements&lt;br /&gt;
  // Example, a &amp;quot;close&amp;quot; button:&lt;br /&gt;
  dojo.connect( $(&#039;closeDlg&#039;), &#039;onclick&#039;, this, function(evt){&lt;br /&gt;
                evt.preventDefault();&lt;br /&gt;
                this.myDlg.hide();&lt;br /&gt;
            } );  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tip: be careful with &amp;quot;hide()&amp;quot; method to close your dialog: the dialog and its content is not completely removed from the DOM. It can cause you problems if you try to display the same dialog several times. A good practice is to wrap all the content of your dialog in a &amp;quot;&amp;lt;div id=&#039;myDlgContent&#039;&amp;gt;&amp;quot; div element, and to call &amp;quot;dojo.destroy(&#039;myDlgContent&#039;)&amp;quot; before displaying your dialog.&lt;br /&gt;
&lt;br /&gt;
=== Scoring dialogs ===&lt;br /&gt;
&lt;br /&gt;
Sometimes at the end of a round you want to display a big table that details the points wins in each section of the game.&lt;br /&gt;
&lt;br /&gt;
Example: in Hearts game, we display at the end of each round the number of &amp;quot;heart&amp;quot; cards collected by each player, the player who collected the Queen of Spades, and the total number of points loose by each player.&lt;br /&gt;
&lt;br /&gt;
Scoring dialogs are managed entirely on &#039;&#039;&#039;PHP side&#039;&#039;&#039;, but they are described here as their effects are visible only on client side.&lt;br /&gt;
&lt;br /&gt;
Displaying a scoring dialog is quite simple and is using a special notification type: &amp;quot;tableWindow&amp;quot;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  // on PHP side:&lt;br /&gt;
  $this-&amp;gt;notifyAllPlayers( &amp;quot;tableWindow&amp;quot;, &#039;&#039;, array(&lt;br /&gt;
            &amp;quot;id&amp;quot; =&amp;gt; &#039;finalScoring&#039;,&lt;br /&gt;
            &amp;quot;title&amp;quot; =&amp;gt; clienttranslate(&amp;quot;Title of the scoring dialog&amp;quot;),&lt;br /&gt;
            &amp;quot;table&amp;quot; =&amp;gt; $table&lt;br /&gt;
        ) ); &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;table&amp;quot; argument is a 2 dimensional PHP array that describe the table you want to display, line by line and column by column.&lt;br /&gt;
&lt;br /&gt;
Example: display an 3x3 array of strings&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   $table = array(&lt;br /&gt;
      array( &amp;quot;one&amp;quot;, &amp;quot;two&amp;quot;, &amp;quot;three&amp;quot; ),    // This is my first line&lt;br /&gt;
      array( &amp;quot;four&amp;quot;, &amp;quot;five&amp;quot;, &amp;quot;six&amp;quot; ),    // This is my second line&lt;br /&gt;
      array( &amp;quot;seven&amp;quot;, &amp;quot;height&amp;quot;, &amp;quot;nine&amp;quot; )    // This is my third line&lt;br /&gt;
   );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see above, in each &amp;quot;cell&amp;quot; of your array you can display a simple string value. But you can also display a complex value with a template and associated arguments like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   $table = array(&lt;br /&gt;
      array( &amp;quot;one&amp;quot;, &amp;quot;two&amp;quot;, array( &amp;quot;str&amp;quot; =&amp;gt; &amp;quot;a string with an ${argument}&amp;quot;, &amp;quot;args&amp;quot; =&amp;gt; array( &#039;argument&#039; =&amp;gt; &#039;argument_value&#039; )  ) ),&lt;br /&gt;
      array( &amp;quot;four&amp;quot;, &amp;quot;five&amp;quot;, &amp;quot;six&amp;quot; ), &lt;br /&gt;
      array( &amp;quot;seven&amp;quot;, &amp;quot;height&amp;quot;, &amp;quot;nine&amp;quot; )&lt;br /&gt;
   );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is especially useful when you want to display player names with colors. Example from &amp;quot;Hearts&amp;quot;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        $firstRow = array( &#039;&#039; );&lt;br /&gt;
        foreach( $players as $player_id =&amp;gt; $player )&lt;br /&gt;
        {&lt;br /&gt;
            $firstRow[] = array( &#039;str&#039; =&amp;gt; &#039;${player_name}&#039;,&lt;br /&gt;
                                 &#039;args&#039; =&amp;gt; array( &#039;player_name&#039; =&amp;gt; $player[&#039;player_name&#039;] ),&lt;br /&gt;
                                 &#039;type&#039; =&amp;gt; &#039;header&#039;&lt;br /&gt;
                               );&lt;br /&gt;
        }&lt;br /&gt;
        $table[] = $firstRow;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also use three extra attributes in the parameter array for the notification:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   $this-&amp;gt;notifyAllPlayers( &amp;quot;tableWindow&amp;quot;, &#039;&#039;, array(&lt;br /&gt;
            &amp;quot;id&amp;quot; =&amp;gt; &#039;finalScoring&#039;,&lt;br /&gt;
            &amp;quot;title&amp;quot; =&amp;gt; clienttranslate(&amp;quot;Title of the scoring dialog&amp;quot;),&lt;br /&gt;
            &amp;quot;table&amp;quot; =&amp;gt; $table,&lt;br /&gt;
            &amp;quot;header&amp;quot; =&amp;gt; &#039;&amp;lt;div&amp;gt;Some header&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
            &amp;quot;footer&amp;quot; =&amp;gt; &#039;&amp;lt;div&amp;gt;Some footer&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
            &amp;quot;closelabel&amp;quot; =&amp;gt; clienttranslate( &amp;quot;Closing button label&amp;quot; )&lt;br /&gt;
        ) ); &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;header&#039;&#039;&#039;: the content for this parameter will display before the table (also, the html will be parsed and player names will be colored according to the current game colors)&lt;br /&gt;
*&#039;&#039;&#039;footer&#039;&#039;&#039;: the content for this parameter will display after the table (no parsing for coloring the player names)&lt;br /&gt;
*&#039;&#039;&#039;closelabel&#039;&#039;&#039;: if this parameter is used, a button will be displayed with this label at the bottom of the popup and will allow players to close it (more easily than by clicking the top right &#039;cross&#039; icon). NB: this last parameter is not yet - 24/02/2014 - deployed on the studio, but can be used already and will take effect immediately with the next update.&lt;br /&gt;
&lt;br /&gt;
== Update players score ==&lt;br /&gt;
&lt;br /&gt;
Increase a player score (with a positive or negative number):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  this.scoreCtrl[ player_id ].incValue( score_delta );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set a player score to a specific value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  this.scoreCtrl[ player_id ].setValue( new_score );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Players panels ==&lt;br /&gt;
&lt;br /&gt;
=== Adding stuff to player&#039;s panel ===&lt;br /&gt;
&lt;br /&gt;
At first, create a new &amp;quot;JS template&amp;quot; string in your template (tpl) file:&lt;br /&gt;
&lt;br /&gt;
(from Gomoku example)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
var jstpl_player_board = &#039;\&amp;lt;div class=&amp;quot;cp_board&amp;quot;&amp;gt;\&lt;br /&gt;
    &amp;lt;div id=&amp;quot;stoneicon_p${id}&amp;quot; class=&amp;quot;gmk_stoneicon gmk_stoneicon_${color}&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span id=&amp;quot;stonecount_p${id}&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;\&lt;br /&gt;
&amp;lt;/div&amp;gt;&#039;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, you add this piece of code in your JS file to add this template to each player panel:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
            // Setting up player boards&lt;br /&gt;
            for( var player_id in gamedatas.players )&lt;br /&gt;
            {&lt;br /&gt;
                var player = gamedatas.players[player_id];&lt;br /&gt;
                         &lt;br /&gt;
                // Setting up players boards if needed&lt;br /&gt;
                var player_board_div = $(&#039;player_board_&#039;+player_id);&lt;br /&gt;
                dojo.place( this.format_block(&#039;jstpl_player_board&#039;, player ), player_board_div );&lt;br /&gt;
            }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: the code above is of course from your &amp;quot;setup&amp;quot; function in your Javascript).&lt;br /&gt;
&lt;br /&gt;
Very often, you have to distinguish current player and others players. In this case, you just have to create another JS template (ex: jstpl_otherplayer_board) and use it when &amp;quot;player_id&amp;quot; is different than &amp;quot;this.player_id&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Player&#039;s panel disabling/enabling ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.disablePlayerPanel( player_id )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Disable given player panel (the panel background become gray).&lt;br /&gt;
&lt;br /&gt;
Usually, this is used to signal that this played passes, or will be inactive during a while.&lt;br /&gt;
&lt;br /&gt;
Note that the only effect of this is visual. There are no consequences on the behaviour of the panel itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.enablePlayerPanel( player_id )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enable a player panel that has been disabled before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;this.enableAllPlayerPanels()&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enable all player panels that has been disabled before.&lt;br /&gt;
&lt;br /&gt;
== Image loading ==&lt;br /&gt;
&lt;br /&gt;
See also [[Game_art:_img_directory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be careful&#039;&#039;&#039;: by default, ALL images of your img directory are loaded on a player&#039;s browser when he loads the game. For this reason, don&#039;t let in your img directory images that are not useful, otherwise it&#039;s going to slowdown the game load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dontPreloadImage( image_file_name )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using dontPreloadImage, you tell the interface to not preload a specific image in your img directory.&lt;br /&gt;
&lt;br /&gt;
Example of use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
this.dontPreloadImage( &#039;cards.png&#039; );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is particularly useful if for example you have 2 different themes for a game. To accelerate the loading of the game, you can specify to not preload images corresponding to the other theme.&lt;br /&gt;
&lt;br /&gt;
Another example of use: in &amp;quot;Gosu&amp;quot; game with Kamakor extension, you play with 5 sets of cards among 10 available. Cards images are organized by sets, and we only preload the images corresponding to the 5 current sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You don&#039;t need to specify to not preload game box images (game_box.png, game_box75.png...) since they are not preloaded by default.&lt;br /&gt;
&lt;br /&gt;
== Other useful stuff ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dojo.hitch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With dojo.hitch, you can create a callback function that will run with your game object context whatever happen.&lt;br /&gt;
&lt;br /&gt;
Typical example: display a BGA confirmation dialog with a callback function created with dojo.hitch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        this.confirmationDialog( _(&#039;Are you sure you want to make this?&#039;), dojo.hitch( this, function() {&lt;br /&gt;
            this.ajaxcall( &#039;/mygame/mygame/makeThis.html&#039;, { lock:true }, this, function( result ) {} );&lt;br /&gt;
        } ) );   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the example above, using dojo.hitch, we are sure that the &amp;quot;this&amp;quot; object will be set when the callback is called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; updateCounters(counters)&lt;br /&gt;
: Useful for updating game counters in the player panel (such as resources). &lt;br /&gt;
: &#039;counters&#039; arg is an associative array [counter_name_value =&amp;gt; [ &#039;counter_name&#039; =&amp;gt; counter_name_value, &#039;counter_value&#039; =&amp;gt; counter_value_value], ... ]&lt;br /&gt;
: All counters must be referenced in this.gamedatas.counters and will be updated.&lt;br /&gt;
: DOM objects referenced by &#039;counter_name&#039; will have their innerHTML updated with &#039;counter_value&#039;.&lt;br /&gt;
&lt;br /&gt;
== BGA GUI components ==&lt;br /&gt;
&lt;br /&gt;
BGA framework provides some useful ready-to-use components for the game interface:&lt;br /&gt;
&lt;br /&gt;
[[Studio#BGA_Studio_game_components_reference]]&lt;br /&gt;
&lt;br /&gt;
Note that each time you are using an additional component, you must declare it at the top of your Javascript file in the list of modules used.&lt;br /&gt;
&lt;br /&gt;
Example if you are using &amp;quot;ebg.stock&amp;quot;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
define([&lt;br /&gt;
    &amp;quot;dojo&amp;quot;,&amp;quot;dojo/_base/declare&amp;quot;,&lt;br /&gt;
    &amp;quot;ebg/core/gamegui&amp;quot;,&lt;br /&gt;
    &amp;quot;ebg/counter&amp;quot;,&lt;br /&gt;
    &amp;quot;ebg/stock&amp;quot;  /// &amp;lt;=== we are using ebg.stock module&lt;br /&gt;
],&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=1565</id>
		<title>Multipleaccounts</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=1565"/>
		<updated>2015-06-25T10:54:50Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Main Rule ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One BGA account = One person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing from the same IP ==&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;authorized&#039;&#039;&#039; to play at the same table from the same IP (internet address).&lt;br /&gt;
&lt;br /&gt;
The warning message &amp;quot;this player plays from the same internet address as another player&amp;quot; is a &#039;&#039;&#039;simple warning&#039;&#039;&#039;. It is a useful warning, because the other players have the right to know that there are players at their table that are able to discuss out of game.&lt;br /&gt;
&lt;br /&gt;
If you want to play from the same internet address as another person:&lt;br /&gt;
* The best option is not to play at the same table, or play at a table where you know everyone.&lt;br /&gt;
* Please &#039;&#039;&#039;switch off ELO&#039;&#039;&#039; (table option), so you won&#039;t be accused of cheating.&lt;br /&gt;
* If you play with strangers, make them comfortable with the fact you are 2 (or more) different people: don&#039;t discuss about the game outside the chatroom, don&#039;t collaborate (or do kingmaking) with your partner.&lt;br /&gt;
&lt;br /&gt;
When some of your opponents are playing from the same IP:&lt;br /&gt;
* You may politely refuse to play with them.&lt;br /&gt;
* You should be vigilant and check that they are not collaborating during the game.&lt;br /&gt;
* You don&#039;t have to report them until they are doing a concrete kingmaking action. If you report some players saying that &amp;quot;they are playing from the same IP&amp;quot; without any kingmaking proof, we will close your report.&lt;br /&gt;
&lt;br /&gt;
== Boosting your ELO by playing against yourself ==&lt;br /&gt;
&lt;br /&gt;
This is the most stupid and useless thing to do on BGA.&lt;br /&gt;
&lt;br /&gt;
Why? Because this is very easy to detect, and because the penalty is:&lt;br /&gt;
* all your secondary account are removed.&lt;br /&gt;
* your primary account is reset to 1500 ELO for all games.&lt;br /&gt;
&lt;br /&gt;
Why this is so easy to detect:&lt;br /&gt;
* When you start having a very good ELO, all other good players will look at you and your game history. In the game history, this is really easy to see how you manage to have a good ELO.&lt;br /&gt;
* In BGA, every game can be replayed. So if a game is suspect, anyone can replay it and check if this is a real game or a fake game.&lt;br /&gt;
* In addition to this, we are using some automatic methods and some technical information that allow us to check if &amp;quot;one person = one account&amp;quot;.&lt;br /&gt;
* Consequently, it happens that some players manage to do ELO boosting, but at the end they are all detected and reset to 1500. This is why this is a waste of time for everyone, and this is why this is useless.&lt;br /&gt;
&lt;br /&gt;
If you have a lot of time to spend, please try to get better at this game and please do not try to cheat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;忙郎中文机器翻译：&lt;br /&gt;
&lt;br /&gt;
主要规则&lt;br /&gt;
一个BGA帐户=一个人。&lt;br /&gt;
警告消息“这个玩家与另一名玩家在相同的网络地址”是一个简单的警告。&lt;br /&gt;
这是一个有用的警告，因为其他玩家有权知道有玩家在他们的桌子，可以一起讨论游戏。&lt;br /&gt;
如果你想从相同的网络地址和另一个人玩，最好的选择是不在同一张桌子上玩，或者玩的一张桌子上，每个人你都认识。&lt;br /&gt;
如果跟你玩的是陌生人，让他们确认你们是2个不同的人：不讨论游戏，不与您的合作伙伴合作。&lt;br /&gt;
当你的对手是来自同一个IP：你可以礼貌地拒绝和他们一起玩。&lt;br /&gt;
你要提高警惕，检查他们游戏中不合作。&lt;br /&gt;
你不需要报告他们直到他们作弊。如果你报告说“他们是在同一IP”却没有任何证明，我们将关闭你的报告。&lt;br /&gt;
在对提高你自己的ELO方面，这是最愚蠢和无用的东西。为什么？因为这很容易识别，而且会有刑罚：&lt;br /&gt;
你所有的帐户被删除。您的主帐户所有游戏分值都将被重置到1500以下。&lt;br /&gt;
“一个人就是一个帐户”。&lt;br /&gt;
如果你有很多时间，请尝试在这方面做得更好的游戏，请不要试图欺骗。 &lt;br /&gt;
&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1563</id>
		<title>Css Customization</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1563"/>
		<updated>2015-06-17T15:54:59Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This feature allows you to customize Board Game Arena with some CSS.&lt;br /&gt;
&lt;br /&gt;
= Why this feature? =&lt;br /&gt;
&lt;br /&gt;
At first, because this is cool :)&lt;br /&gt;
&lt;br /&gt;
Then, a lot of players told us that BGA should look better, and we constantly tried to make it look much better. But as it is a community-based website, we found out that we should allow YOU to participate. So this is why you can customize BGA appearance and share your customization with others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How it works? =&lt;br /&gt;
&lt;br /&gt;
From your account preferences, &amp;quot;advanced&amp;quot; tab, you can write some CSS. As soon as you click on &amp;quot;save&amp;quot;, it is integrated to BGA CSS for your account.&lt;br /&gt;
&lt;br /&gt;
You should use your browser developer tools (F12 on Chrome and Firefox) to get the ids/classes of the element that you want to change, and try to change them with these tools first. Finally, you can copy/paste your updates on the CSS customization form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= What is CSS ? =&lt;br /&gt;
&lt;br /&gt;
Well... if you don&#039;t know what CSS is, sorry but you shouldn&#039;t try to customize BGA appearance with this tool.&lt;br /&gt;
&lt;br /&gt;
= Reset CSS =&lt;br /&gt;
&lt;br /&gt;
Just above the CSS customization form, there is a link to reset all your changes and get back to the normal BGA. Please &#039;&#039;&#039;bookmark this link&#039;&#039;&#039; before doing any change to your CSS code. If you break the website by any manner, you&#039;ll be able to restore the original BGA instantly.&lt;br /&gt;
&lt;br /&gt;
= Modify images =&lt;br /&gt;
&lt;br /&gt;
Most of images on BGA are loaded through &amp;quot;background-image&amp;quot; CSS command. This way, you can update it and load any image. You can host image on any server, or on a website like [http://imgur.com/ imgur].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sharing customization =&lt;br /&gt;
&lt;br /&gt;
Using the link above the CSS customization form, you can share your customization with anyone.&lt;br /&gt;
&lt;br /&gt;
Please DO NOT send a link that break the website. If we detect some attempt to fool users, we will immediately take action against you.&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
== The CSS code I wrote is not taken into account ==&lt;br /&gt;
&lt;br /&gt;
At first, check the sourcecode of the BGA page. If your CSS code does not appear there, then the most probable reason is that you did a syntax error in your CSS code, so we didn&#039;t take a part of your code into account.&lt;br /&gt;
&lt;br /&gt;
If it appears, then it should be an error in one of your declaration (ex: wrong #id).&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1562</id>
		<title>Css Customization</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1562"/>
		<updated>2015-06-17T15:52:42Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This feature allows you to customize Board Game Arena with some CSS.&lt;br /&gt;
&lt;br /&gt;
= Why this feature? =&lt;br /&gt;
&lt;br /&gt;
At first, because this is cool :)&lt;br /&gt;
&lt;br /&gt;
Then, a lot of players told us that BGA should look better, and we constantly tried to make it look much better. But as it is a community-based website, we found out that we should allow YOU to participate. So this is why you can customize BGA appearance and share your customization with others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How it works? =&lt;br /&gt;
&lt;br /&gt;
From your account preferences, &amp;quot;advanced&amp;quot; tab, you can write some CSS. As soon as you click on &amp;quot;save&amp;quot;, it is integrated to BGA CSS for your account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= What is CSS ? =&lt;br /&gt;
&lt;br /&gt;
Well... if you don&#039;t know what CSS is, sorry but you shouldn&#039;t try to customize BGA appearance with this tool.&lt;br /&gt;
&lt;br /&gt;
= Reset CSS =&lt;br /&gt;
&lt;br /&gt;
Just above the CSS customization form, there is a link to reset all your changes and get back to the normal BGA. Please &#039;&#039;&#039;bookmark this link&#039;&#039;&#039; before doing any change to your CSS code. If you break the website by any manner, you&#039;ll be able to restore the original BGA instantly.&lt;br /&gt;
&lt;br /&gt;
= Modify images =&lt;br /&gt;
&lt;br /&gt;
Most of images on BGA are loaded through &amp;quot;background-image&amp;quot; CSS command. This way, you can update it and load any image. You can host image on any server, or on a website like [http://imgur.com/ imgur].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sharing customization =&lt;br /&gt;
&lt;br /&gt;
Using the link above the CSS customization form, you can share your customization with anyone.&lt;br /&gt;
&lt;br /&gt;
Please DO NOT send a link that break the website. If we detect some attempt to fool users, we will immediately take action against you.&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
== The CSS code I wrote is not taken into account ==&lt;br /&gt;
&lt;br /&gt;
At first, check the sourcecode of the BGA page. If your CSS code does not appear there, then the most probable reason is that you did a syntax error in your CSS code, so we didn&#039;t take a part of your code into account.&lt;br /&gt;
&lt;br /&gt;
If it appears, then it should be an error in one of your declaration (ex: wrong #id).&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1561</id>
		<title>Css Customization</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1561"/>
		<updated>2015-06-17T15:46:12Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This feature allows you to customize Board Game Arena with some CSS.&lt;br /&gt;
&lt;br /&gt;
= Why this feature? =&lt;br /&gt;
&lt;br /&gt;
At first, because this is cool :)&lt;br /&gt;
&lt;br /&gt;
Then, a lot of players told us that BGA should look better, and we constantly tried to make it look much better. But as it is a community-based website, we found out that we should allow YOU to participate. So this is why you can customize BGA appearance and share your customization with others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= How it works? =&lt;br /&gt;
&lt;br /&gt;
From your account preferences, &amp;quot;advanced&amp;quot; tab, you can write some CSS. As soon as you click on &amp;quot;save&amp;quot;, it is integrated to BGA CSS for your account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= What is CSS ? =&lt;br /&gt;
&lt;br /&gt;
Well... if you don&#039;t know what CSS is, sorry but you shouldn&#039;t try to customize BGA appearance with this tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
&lt;br /&gt;
== The CSS code I wrote is not taken into account ==&lt;br /&gt;
&lt;br /&gt;
At first, check the sourcecode of the BGA page. If your CSS code does not appear there, then the most probable reason is that you did a syntax error in your CSS code, so we didn&#039;t take a part of your code into account.&lt;br /&gt;
&lt;br /&gt;
If it appears, then it should be an error in one of your declaration (ex: wrong #id).&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1560</id>
		<title>Css Customization</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Css_Customization&amp;diff=1560"/>
		<updated>2015-06-17T08:02:06Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: Created page with &amp;quot; This feature allows you to customize Board Game Arena with some CSS.  TODO&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This feature allows you to customize Board Game Arena with some CSS.&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Rating&amp;diff=1539</id>
		<title>Rating</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Rating&amp;diff=1539"/>
		<updated>2015-05-05T15:16:37Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Okay, but I want to know the formula! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
== What is an Elo rating? ==&lt;br /&gt;
&lt;br /&gt;
Your Elo rating for a game is an indicator of your level of skill at that game. It&#039;s a 4 digit number followed by the symbol http://fr.boardgamearena.com/theme/img/common/rank.png.&lt;br /&gt;
&lt;br /&gt;
Example: 1648 http://fr.boardgamearena.com/theme/img/common/rank.png.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve never played a game on BGA, your initial rating will be 1500. Each time you win a game your rating increases, and it decreases each time you lose a game.&lt;br /&gt;
&lt;br /&gt;
== How many points do I gain / lose for each game? ==&lt;br /&gt;
&lt;br /&gt;
The number of Elo points gained or lost in a game depends on (1) the Elo rating of your opponents, and (2) what place you achieve in the game (i.e. 1st place, 2nd place). For example:&lt;br /&gt;
* If you end the game in a better position than a player with a higher Elo, you gain a lot of points.&lt;br /&gt;
* If you end the game in a better position than a player with a lower Elo, you gain fewer points.&lt;br /&gt;
* If you end the game in a worse position than a player with a lower Elo, you lose a lot points.&lt;br /&gt;
* And so on...&lt;br /&gt;
&lt;br /&gt;
== Some advice ==&lt;br /&gt;
&lt;br /&gt;
* There&#039;s little to be gained by beating players with an Elo rating a lot lower than yours. Try to find opponents with a similar Elo rating to yourself: it&#039;s both more fun and better for your Elo.&lt;br /&gt;
* What place you achieve in a game is very important when calculating the Elo. This is why it is important to continue fighting for minor places in the game even if you think you can&#039;t win.&lt;br /&gt;
* The number of Elo points you can gain/lose during a game increases with the number of players. The maximum is reached when there is the &amp;quot;recommended number of players&amp;quot;. Try to play games with this recommended number of players.&lt;br /&gt;
* When you are the first player to quit a game in progress, you lose as many points as if you had finished the game in last place, plus an additional penalty of 10 points. Even if you are in a difficult situation it is in your interest to play the game until the end - or concede the victory to your opponent.&lt;br /&gt;
&lt;br /&gt;
== How is my Elo rating computed? ==&lt;br /&gt;
&lt;br /&gt;
The BGA Elo system is directly based on the standard [http://en.wikipedia.org/wiki/Elo_rating_system Elo rating system] in use for chess.&lt;br /&gt;
&lt;br /&gt;
The Elo system&#039;s main principle is the following: the Elo points difference between 2 players determines the probability of each of them winning an encounter. If two players have the same Elo, they have an equal (50/50) probability of winning. If one player has 400 more points than the other, his probability of winning is 90%. Elo points gains and losses will, over time, tend to adjust the Elo rating of each player to reflect the actual probability that either of them will win a particular encounter.&lt;br /&gt;
&lt;br /&gt;
Some changes have been made to the Elo system used on BGA:&lt;br /&gt;
* During your first 30 games, your Elo rating is more &amp;quot;elastic&amp;quot;: you can win (or lose) more points in each game. This way, your Elo rating converges faster to you &amp;quot;natural&amp;quot; rating.&lt;br /&gt;
* The original Elo rating system was designed for 2 player games. For games with more than 2 players, BGA considers (for the Elo rating) that you win a 2-player game against each opponent who placed below you, and that you lose a 2-player game against each who place above you.&lt;br /&gt;
* Games with more than 2 players last longer. For this reason, there are more points to win (or lose) in such games... as long as the number of players does not exceed the &amp;quot;advised number of players&amp;quot; for that game.&lt;br /&gt;
&lt;br /&gt;
== Okay, but I want to know the formula! ==&lt;br /&gt;
&lt;br /&gt;
The formula is exactly the one used by the Elo rating system, with the following adjustments:&lt;br /&gt;
&lt;br /&gt;
* First of all, if someone leaves a game for any reason this game is not taken into account by the Elo rating system.&lt;br /&gt;
* K=60 for the first 30 games, K=40 afterwards.&lt;br /&gt;
* K is multiplied by (N/2) for N-player games. If N exceeds the &amp;quot;advised number of players&amp;quot; for this game, K is multiplied by (A/2), where A is the &amp;quot;advised number of players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Beginners, Average players, Good players, Experts, Masters ==&lt;br /&gt;
&lt;br /&gt;
* Beginner: Everyone starts as a Beginner. You stay a Beginner until you achieve a victory, regardless of your Elo.&lt;br /&gt;
&lt;br /&gt;
If you have at least 1 victory, the following levels apply, depending on your Elo:&lt;br /&gt;
* Average: &amp;lt; 1600&lt;br /&gt;
* Good:   &amp;gt;= 1600&lt;br /&gt;
* Expert: &amp;gt;= 1800&lt;br /&gt;
* Master: &amp;gt;= 2000&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Turn_based_FAQ&amp;diff=1512</id>
		<title>Turn based FAQ</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Turn_based_FAQ&amp;diff=1512"/>
		<updated>2015-04-28T12:53:18Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: Created page with &amp;quot; == What is turn-based mode? ==  === What is turn-based mode? ===  When playing on BGA in real-time, you and your opponents are online at the same time.  Playing turn-based, y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is turn-based mode? ==&lt;br /&gt;
&lt;br /&gt;
=== What is turn-based mode? ===&lt;br /&gt;
&lt;br /&gt;
When playing on BGA in real-time, you and your opponents are online at the same time.&lt;br /&gt;
&lt;br /&gt;
Playing turn-based, you and your opponents don&#039;t need to be online at the same time. You play your move, your opponent gets an &amp;quot;it&#039;s your turn&amp;quot; message, and then he can play his turn as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Is turn-based better than real-time? ===&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;better&amp;quot; mode: the two modes are different and complementary.&lt;br /&gt;
&lt;br /&gt;
Real-time is good because games are fast, interaction between players is rich, and players are focused on the game.&lt;br /&gt;
&lt;br /&gt;
Turn-based is good because you can play whenever you want during your day, thinking as much as you want, with no time constraint.&lt;br /&gt;
&lt;br /&gt;
=== Will real-time disappear from BGA? ===&lt;br /&gt;
&lt;br /&gt;
Of course not.&lt;br /&gt;
&lt;br /&gt;
BGA main purpose is to provide real-time play. Turn-based is just an additional possibility offered to those who prefer to play this way.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t like playing turn-based, you have the possibility to switch off turn-based mode in the lobby, and then you will only see realtime tables:&lt;br /&gt;
&lt;br /&gt;
=== How can I choose between realtime and turn-based? ===&lt;br /&gt;
&lt;br /&gt;
Using a simple switch in the lobby, you are able to display real-time tables only, or turn-based tables only.&lt;br /&gt;
&lt;br /&gt;
== Why turn-based? ==&lt;br /&gt;
&lt;br /&gt;
=== A lot of websites already propose turn-based, so why are you? ===&lt;br /&gt;
&lt;br /&gt;
At first, because we think that we can provide the best turn-based mode available for online boardgaming. We have our own vision of what &amp;quot;turn-based&amp;quot; is and how it should be done.&lt;br /&gt;
&lt;br /&gt;
Then, because we think that some games on BGA deserve the possibility to be played turn-based. Some games, especially those with a duration over a certain limit, don&#039;t have many players even though they are wonderful games. As we&#039;d like to introduce longer &amp;amp; more complex games on BGA, we need a playing mode more suited to them.&lt;br /&gt;
&lt;br /&gt;
We also think it&#039;s bringing more players on BGA. If you have been playing on BGA for a long time, you&#039;re not very impressed by the website, but we know that real-time play is something intimidating for beginners. Playing turn based, they are able to learn the game and the interfaces slowly, and maybe later play these games in real-time.&lt;br /&gt;
&lt;br /&gt;
And finally, we are doing this... because we are geeks, and a geek is unable not to do something he can do :)&lt;br /&gt;
&lt;br /&gt;
=== Why would I want to play turn-based? ===&lt;br /&gt;
&lt;br /&gt;
Think about one of the following situations:&lt;br /&gt;
* you are at work, and you have something like &amp;quot;5 minutes of Internet break every hour&amp;quot;. There is no way you can play a real-time game on BGA, but you can play 4-5 turn-based games in parallel :)&lt;br /&gt;
* you would like to try this new game on BGA but it looks complex, and you don&#039;t want to make an opponent wait while you learn how to play. Playing turn-based, you can take all needed time to familiarized yourself with the interface before playing.&lt;br /&gt;
* instead of playing some &amp;quot;candy crush&amp;quot; game on your smartphone, you&#039;d prefer to play on BGA. But in realtime this is really impossible with an unstable connexion. Besides you lose too much time scrolling. But playing turn based, it doesn&#039;t matter if the connection goes and comes, and you can take all the time you need on your little screen to play.&lt;br /&gt;
* what about having a &amp;quot;turn based&amp;quot; breakfast on the morning? 4-5 tables are waiting for you, you are not stressed by the clock, you can think and play a complex game day after day :)&lt;br /&gt;
&lt;br /&gt;
=== It takes weeks to finish a turn-based game, this is so boring ===&lt;br /&gt;
&lt;br /&gt;
Yes and no.&lt;br /&gt;
&lt;br /&gt;
At first, it doesn&#039;t necessarily take weeks. Most games can be played in 2-3 days if opponents have regular time-slots to play during their day.&lt;br /&gt;
&lt;br /&gt;
But yes, some games can take weeks, but it doesn&#039;t mean they are not intense and compelling: players have time to think about their moves and can build strong strategies.&lt;br /&gt;
&lt;br /&gt;
So there are different &amp;quot;turn-based&amp;quot; flavors, from the very fast &amp;quot;10 moves/day&amp;quot; to the very slow &amp;quot;1 move/day&amp;quot;. This is why we kept the &amp;quot;Game speed&amp;quot; BGA option for turn-based: you can specify the average number of moves per day, and BGA adapts the time limits to this average. This way you can have &amp;quot;fast turn based&amp;quot; or &amp;quot;slow turn based&amp;quot; depending on your taste (and your time).&lt;br /&gt;
&lt;br /&gt;
=== A lot of turn-based games never come to an end... ===&lt;br /&gt;
&lt;br /&gt;
This is true, but it&#039;s also true for real-time.&lt;br /&gt;
&lt;br /&gt;
Board Game Arena has a very efficient system to discourage players to leave the games (more than 98% of the games comes to a normal end). This system works also for turn-based, so we kept it. And we have 98% of games coming to a normal end :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How does turn-based work on BGA? ==&lt;br /&gt;
&lt;br /&gt;
=== Which of the games are available in turn-based mode? Are some games available only in real-time/turn-based? ===&lt;br /&gt;
&lt;br /&gt;
All games on BGA are available both in real-time AND turn-based mode.&lt;br /&gt;
&lt;br /&gt;
Of course for some games, warning messages and suggestions are displayed to incite you to prefer one mode over another. However, you are free to choose your preferred mode.&lt;br /&gt;
&lt;br /&gt;
Note: for technical reasons, some games can be unavailable for some mode, for some times.&lt;br /&gt;
&lt;br /&gt;
=== How do I know if a table is realtime or turn-based? ===&lt;br /&gt;
&lt;br /&gt;
Available real-time tables are displayed with a green background. Turn-based tables are displayed with a brown background.&lt;br /&gt;
&lt;br /&gt;
Turn-based / realtime is also specified in table description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How do I start a turn-based game? ===&lt;br /&gt;
&lt;br /&gt;
Using a simple switch in the lobby, you are able to display real-time tables only, or turn-based tables only.&lt;br /&gt;
&lt;br /&gt;
When you start a new table from the &amp;quot;turn-based&amp;quot; lobby, your table is created &amp;quot;turn-based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In fact, Turn-based is proposed as additional &amp;quot;Game speed&amp;quot; options: in addition to the classic &amp;quot;Slow speed / Normal speed / Fast speed&amp;quot; options, you now have &amp;quot;Turn based: 1 move / day&amp;quot;, &amp;quot;Turn based: 2 moves / day&amp;quot;, and so on.&lt;br /&gt;
&lt;br /&gt;
(note that there will be faster options than &amp;quot;2 moves/day&amp;quot; in the future).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to play several games at the same time? ===&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Of course we don&#039;t allow players to play several real-time games in parallel. For turn-based it&#039;s different: you are encouraged to play several games at the same time, with different opponents. This way, you don&#039;t have to wait a long time before an opponent gets online and plays a move.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to play a real-time game if I&#039;m also playing at some turn-based table? ===&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
=== Is there a limit to the number of games I can play at the same time? ===&lt;br /&gt;
&lt;br /&gt;
Yes and no.&lt;br /&gt;
&lt;br /&gt;
In the beginning, the number of parallel games will be limited to a small number in order we can start slowly and test together this new mode.&lt;br /&gt;
&lt;br /&gt;
Then, this limit will increase progressively, and we hope to remove it completely.&lt;br /&gt;
&lt;br /&gt;
=== What happens if someone does not play for a long time? ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;time to think&amp;quot; system is the same than in realtime:&lt;br /&gt;
_ you have a global thinking time for the game.&lt;br /&gt;
_ you can be expelled from the game if you go over one or the other.&lt;br /&gt;
&lt;br /&gt;
The allotted times depends on the game speed option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== If I&#039;m online at the same time than my opponent, can we play real-time? ===&lt;br /&gt;
&lt;br /&gt;
Absolutely. When you opponent is online, the game works exactly like with a real-time game (no need to refresh the page, real-time chat, and so on).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to communicate with other players in turn-based mode? ===&lt;br /&gt;
&lt;br /&gt;
Yes. The chat works exactly like in real-time, except that your opponent will see your message the next time he/she will connect to the game.&lt;br /&gt;
&lt;br /&gt;
=== Can I start a game in real-time and finish it turn-based, and the opposite?===&lt;br /&gt;
&lt;br /&gt;
Yes and no.&lt;br /&gt;
&lt;br /&gt;
You can launch a turn-based game, then discuss with your opponent(s) to find a suitable time slot to play it real-time. But it will remain a turn-based table with turn-based time constraints.&lt;br /&gt;
&lt;br /&gt;
However, we hope to introduce these possibilities in the future.&lt;br /&gt;
&lt;br /&gt;
=== Can I pause a game for a certain duration if all players agree? ===&lt;br /&gt;
&lt;br /&gt;
This could be an interesting possibility offered by this new mode (for both realtime and turn-based) but it is not implemented at now.&lt;br /&gt;
&lt;br /&gt;
=== How do I know if it&#039;s my turn when I&#039;m not connected to BGA? ===&lt;br /&gt;
&lt;br /&gt;
We provide you many different ways to do it.&lt;br /&gt;
&lt;br /&gt;
For now:&lt;br /&gt;
_ you can receive an email each time this is your turn at a table.&lt;br /&gt;
_ you can receive an email when it&#039;s your turn on any table, then don&#039;t receive any email until you connect and play a move on any table.&lt;br /&gt;
_ you can receive a daily report with the tables waiting for you.&lt;br /&gt;
&lt;br /&gt;
All these options can be set from your Preferences page (Turn-based section).&lt;br /&gt;
&lt;br /&gt;
In the future, more channels will be opened in order to be notified efficiently when it&#039;s your turn.&lt;br /&gt;
&lt;br /&gt;
=== How can I remember what previously happened in a game? ===&lt;br /&gt;
&lt;br /&gt;
You can replay any part of the game by clicking on a message in the game log (&amp;quot;Replay from this point&amp;quot; functionality).&lt;br /&gt;
&lt;br /&gt;
=== When does a turn-based game start?===&lt;br /&gt;
&lt;br /&gt;
A turn based game starts as soon as the maximum number of players has been reached OR if the minimum number of players has been reached and the table admin decides to &amp;quot;start the game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to undo or reset a move? ===&lt;br /&gt;
&lt;br /&gt;
This is a good question, but the answer is not obvious.&lt;br /&gt;
&lt;br /&gt;
The policy of BGA until turn-based was the following: no undo, except in specific situation where undo is possible and where this is not annoying for other players.&lt;br /&gt;
&lt;br /&gt;
For turn-based, the situation is quite different : if a player does an &amp;quot;undo&amp;quot;, the other players doesn&#039;t care since they are not online at the same moment. So when it is possible and not annoying for the current player we may add an undo function. However it needs some extra, specific work on each game to have this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I don&#039;t want to play with less than (or more than) X players. How to ensure this? ===&lt;br /&gt;
&lt;br /&gt;
Table administrator can setup a minimum/maximum number of players, and these numbers cannot be changed after at least 1 opponent joined the game.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to play with less than X players (or more than X players), please make sure not to join games configured with a minimum number of player lower than X (or a maximum number of players greater than X).&lt;br /&gt;
&lt;br /&gt;
=== After the turn-based game has started is there any possibility to see what the gamespeed is, how many turns per day? ====&lt;br /&gt;
&lt;br /&gt;
Like any other options, you can check it while the game is running at the bottom of the page (or by a click on the gear wheel icon on the top right).&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1511</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1511"/>
		<updated>2015-04-28T12:39:40Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
For details please read [[Turn based FAQ]].&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
== Tournaments ==&lt;br /&gt;
&lt;br /&gt;
Tournaments is a BETA feature of BGA (for a long time).&lt;br /&gt;
&lt;br /&gt;
Tournament management is very complex. We&#039;d like to open tournament creation to everyone at some time in the future but it need a lot of work and until then we always had something more urgent to do.&lt;br /&gt;
&lt;br /&gt;
When tournaments will be improved, this FAQ section will be improved too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Turn-based mode ==&lt;br /&gt;
&lt;br /&gt;
Please read [[Turn based FAQ]].&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Why is my bug still not fixed? ===&lt;br /&gt;
&lt;br /&gt;
We fix bugs every weeks. Of course we have priorities:&lt;br /&gt;
* We give the highest priority to recent features and recent games, because the most important bugs are reported fast.&lt;br /&gt;
* We give the highest priority to the bugs with the biggest number of &amp;quot;green thumb&amp;quot; on the [http://boardgamearena.com/#!bugs bug tool].&lt;br /&gt;
* Usually we fix bugs by group. So if we decide to fix an important bug on a game, there is chance that we fix 3 or 4 minor bug at the same time.&lt;br /&gt;
&lt;br /&gt;
BGA is known for the quality of its adaptation, and if you look at the bug tool, you can see that -considering the number of games and the size of the community- there are not so much critical bugs with many &amp;quot;green thumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please also note that BGA adaptations are realized by volunteers and not professional developers (even if most of them are also professional developers). This is not always easy for them to fix bugs, especially when some players are complaining violently and/or do not give precise information in bug reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I played on smartphone / tablet / touch device and I have some difficulties: what can I do? ===&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, BGA do not support tablet/smartphones. There are tons of board gamers adaptations for tablet/smartphones, and some BGA adaptations are not well designed for small screens. Thus, we don&#039;t have plan to do a mobile / tablet version at now.&lt;br /&gt;
&lt;br /&gt;
So if you want to use BGA from a smartphone / tablet you can, but we don&#039;t promise to fix all bugs so it&#039;s at your own risk :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why BGA is slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1510</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1510"/>
		<updated>2015-04-28T12:37:53Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Issues with BGA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
== Tournaments ==&lt;br /&gt;
&lt;br /&gt;
Tournaments is a BETA feature of BGA (for a long time).&lt;br /&gt;
&lt;br /&gt;
Tournament management is very complex. We&#039;d like to open tournament creation to everyone at some time in the future but it need a lot of work and until then we always had something more urgent to do.&lt;br /&gt;
&lt;br /&gt;
When tournaments will be improved, this FAQ section will be improved too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Why is my bug still not fixed? ===&lt;br /&gt;
&lt;br /&gt;
We fix bugs every weeks. Of course we have priorities:&lt;br /&gt;
* We give the highest priority to recent features and recent games, because the most important bugs are reported fast.&lt;br /&gt;
* We give the highest priority to the bugs with the biggest number of &amp;quot;green thumb&amp;quot; on the [http://boardgamearena.com/#!bugs bug tool].&lt;br /&gt;
* Usually we fix bugs by group. So if we decide to fix an important bug on a game, there is chance that we fix 3 or 4 minor bug at the same time.&lt;br /&gt;
&lt;br /&gt;
BGA is known for the quality of its adaptation, and if you look at the bug tool, you can see that -considering the number of games and the size of the community- there are not so much critical bugs with many &amp;quot;green thumb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please also note that BGA adaptations are realized by volunteers and not professional developers (even if most of them are also professional developers). This is not always easy for them to fix bugs, especially when some players are complaining violently and/or do not give precise information in bug reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I played on smartphone / tablet / touch device and I have some difficulties: what can I do? ===&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, BGA do not support tablet/smartphones. There are tons of board gamers adaptations for tablet/smartphones, and some BGA adaptations are not well designed for small screens. Thus, we don&#039;t have plan to do a mobile / tablet version at now.&lt;br /&gt;
&lt;br /&gt;
So if you want to use BGA from a smartphone / tablet you can, but we don&#039;t promise to fix all bugs so it&#039;s at your own risk :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why BGA is slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1509</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1509"/>
		<updated>2015-04-28T12:27:49Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
== Tournaments ==&lt;br /&gt;
&lt;br /&gt;
Tournaments is a BETA feature of BGA (for a long time).&lt;br /&gt;
&lt;br /&gt;
Tournament management is very complex. We&#039;d like to open tournament creation to everyone at some time in the future but it need a lot of work and until then we always had something more urgent to do.&lt;br /&gt;
&lt;br /&gt;
When tournaments will be improved, this FAQ section will be improved too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== I played on smartphone / tablet / touch device and I have some difficulties: what can I do? ===&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, BGA do not support tablet/smartphones. There are tons of board gamers adaptations for tablet/smartphones, and some BGA adaptations are not well designed for small screens. Thus, we don&#039;t have plan to do a mobile / tablet version at now.&lt;br /&gt;
&lt;br /&gt;
So if you want to use BGA from a smartphone / tablet you can, but we don&#039;t promise to fix all bugs so it&#039;s at your own risk :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why BGA is slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1508</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1508"/>
		<updated>2015-04-28T12:25:00Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Issues with BGA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== I played on smartphone / tablet / touch device and I have some difficulties: what can I do? ===&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, BGA do not support tablet/smartphones. There are tons of board gamers adaptations for tablet/smartphones, and some BGA adaptations are not well designed for small screens. Thus, we don&#039;t have plan to do a mobile / tablet version at now.&lt;br /&gt;
&lt;br /&gt;
So if you want to use BGA from a smartphone / tablet you can, but we don&#039;t promise to fix all bugs so it&#039;s at your own risk :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why BGA is slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Moderation_and_grades&amp;diff=1507</id>
		<title>Moderation and grades</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Moderation_and_grades&amp;diff=1507"/>
		<updated>2015-04-28T12:20:43Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Moderation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
Board Game Arena is a friendly and respectful community of players. The moderation and grades system help us to ensure that the minority of players who disrespect the spirit of this website can&#039;t bother other players.&lt;br /&gt;
&lt;br /&gt;
When you register on Board Game Arena, you&#039;re a &#039;&#039;&#039;mortal&#039;&#039;&#039;. You can access most of the functionalities of this website, except some of them (ex: speaking on global chat).&lt;br /&gt;
&lt;br /&gt;
After a while, you are promoted to the &#039;&#039;&#039;angel&#039;&#039;&#039; grade. With this grade you are able to access all functionalities of the service. But, if you go against the Board Game Arena terms, you can be moderated and demoted to &#039;&#039;&#039;devilkin&#039;&#039;&#039; or &#039;&#039;&#039;demon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you manage to become a well appreciated player, you can become a moderator with a superior grade: seraph or cherub.&lt;br /&gt;
&lt;br /&gt;
== Moderation ==&lt;br /&gt;
&lt;br /&gt;
Moderation on BGA is community based.&lt;br /&gt;
&lt;br /&gt;
A group of volunteers process the reports, and decide which action to do (ex: exclude player for X days).&lt;br /&gt;
&lt;br /&gt;
BGA Moderators made a difficult work that is absolutely needed to have a nice community. You can see who they are from the [[http://boardgamearena.com/#!team BGA team]] page.&lt;br /&gt;
&lt;br /&gt;
Usually reports are processed quite fast, but sometimes this is not easy and there are some additional checks to perform. But don&#039;t be afraid: we review every report.&lt;br /&gt;
&lt;br /&gt;
== All grades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mortal&#039;&#039;&#039;: this is your grade when you registered on Board Game Arena. You can access almost all functionalities of the website (but you can&#039;t speak on general channel).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Angel&#039;&#039;&#039;: this is the grade of regular players. To be promoted to this grade, you need: 3 days seniority, 3 games played and 3 positive reputation points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seraph&#039;&#039;&#039;: this is the moderator grade. Seraph can punish players who disrespect BGA terms of use: reputation penalties, inferior grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cherub&#039;&#039;&#039;: this is the super moderator grade. Cherub check that Seraph are fair and unbiased.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archangel&#039;&#039;&#039;: this is the Board Game Arena administrators&#039; grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Demon&#039;&#039;&#039;: due to a major terms of use violation, this player is not allowed to do anything on the website during a period of time (or forever ...)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devilkin&#039;&#039;&#039;: due to a terms of use violation, this player is not allowed to speak on Board Game Arena (or publish anything) during a period of time.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Moderation_and_grades&amp;diff=1506</id>
		<title>Moderation and grades</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Moderation_and_grades&amp;diff=1506"/>
		<updated>2015-04-28T12:20:31Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Moderation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
Board Game Arena is a friendly and respectful community of players. The moderation and grades system help us to ensure that the minority of players who disrespect the spirit of this website can&#039;t bother other players.&lt;br /&gt;
&lt;br /&gt;
When you register on Board Game Arena, you&#039;re a &#039;&#039;&#039;mortal&#039;&#039;&#039;. You can access most of the functionalities of this website, except some of them (ex: speaking on global chat).&lt;br /&gt;
&lt;br /&gt;
After a while, you are promoted to the &#039;&#039;&#039;angel&#039;&#039;&#039; grade. With this grade you are able to access all functionalities of the service. But, if you go against the Board Game Arena terms, you can be moderated and demoted to &#039;&#039;&#039;devilkin&#039;&#039;&#039; or &#039;&#039;&#039;demon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you manage to become a well appreciated player, you can become a moderator with a superior grade: seraph or cherub.&lt;br /&gt;
&lt;br /&gt;
== Moderation ==&lt;br /&gt;
&lt;br /&gt;
Moderation on BGA is community based.&lt;br /&gt;
&lt;br /&gt;
A group of volunteers process the reports, and decide which action to do (ex: exclude player for X days).&lt;br /&gt;
&lt;br /&gt;
BGA Moderators made a difficult work that is absolutely needed to have a nice community. You can see who they are from the [[http://boardgamearena.com/#!team BGA team]] page.&lt;br /&gt;
&lt;br /&gt;
Usually reports are processed quite fast, but sometimes this is not easy and there are some additional checks to perform. But don&#039;t be afraid: we processed every report.&lt;br /&gt;
&lt;br /&gt;
== All grades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mortal&#039;&#039;&#039;: this is your grade when you registered on Board Game Arena. You can access almost all functionalities of the website (but you can&#039;t speak on general channel).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Angel&#039;&#039;&#039;: this is the grade of regular players. To be promoted to this grade, you need: 3 days seniority, 3 games played and 3 positive reputation points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seraph&#039;&#039;&#039;: this is the moderator grade. Seraph can punish players who disrespect BGA terms of use: reputation penalties, inferior grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cherub&#039;&#039;&#039;: this is the super moderator grade. Cherub check that Seraph are fair and unbiased.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archangel&#039;&#039;&#039;: this is the Board Game Arena administrators&#039; grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Demon&#039;&#039;&#039;: due to a major terms of use violation, this player is not allowed to do anything on the website during a period of time (or forever ...)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devilkin&#039;&#039;&#039;: due to a terms of use violation, this player is not allowed to speak on Board Game Arena (or publish anything) during a period of time.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Moderation_and_grades&amp;diff=1505</id>
		<title>Moderation and grades</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Moderation_and_grades&amp;diff=1505"/>
		<updated>2015-04-28T12:20:12Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
Board Game Arena is a friendly and respectful community of players. The moderation and grades system help us to ensure that the minority of players who disrespect the spirit of this website can&#039;t bother other players.&lt;br /&gt;
&lt;br /&gt;
When you register on Board Game Arena, you&#039;re a &#039;&#039;&#039;mortal&#039;&#039;&#039;. You can access most of the functionalities of this website, except some of them (ex: speaking on global chat).&lt;br /&gt;
&lt;br /&gt;
After a while, you are promoted to the &#039;&#039;&#039;angel&#039;&#039;&#039; grade. With this grade you are able to access all functionalities of the service. But, if you go against the Board Game Arena terms, you can be moderated and demoted to &#039;&#039;&#039;devilkin&#039;&#039;&#039; or &#039;&#039;&#039;demon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you manage to become a well appreciated player, you can become a moderator with a superior grade: seraph or cherub.&lt;br /&gt;
&lt;br /&gt;
== Moderation ==&lt;br /&gt;
&lt;br /&gt;
Moderation on BGA is community based.&lt;br /&gt;
&lt;br /&gt;
A group of volunteers process the reports, and decide which action to do (ex: exclude player for X days).&lt;br /&gt;
&lt;br /&gt;
BGA Moderators made a difficult work that is absolutely needed to have a nice community. You can see who they are from the [[http://boardgamearena.com/#!team BGA team]] page.&lt;br /&gt;
&lt;br /&gt;
Usually reports are processed quite fast, but sometimes this is not easy and there are some additional checks to perform. But we processed every report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All grades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mortal&#039;&#039;&#039;: this is your grade when you registered on Board Game Arena. You can access almost all functionalities of the website (but you can&#039;t speak on general channel).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Angel&#039;&#039;&#039;: this is the grade of regular players. To be promoted to this grade, you need: 3 days seniority, 3 games played and 3 positive reputation points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Seraph&#039;&#039;&#039;: this is the moderator grade. Seraph can punish players who disrespect BGA terms of use: reputation penalties, inferior grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cherub&#039;&#039;&#039;: this is the super moderator grade. Cherub check that Seraph are fair and unbiased.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archangel&#039;&#039;&#039;: this is the Board Game Arena administrators&#039; grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Demon&#039;&#039;&#039;: due to a major terms of use violation, this player is not allowed to do anything on the website during a period of time (or forever ...)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devilkin&#039;&#039;&#039;: due to a terms of use violation, this player is not allowed to speak on Board Game Arena (or publish anything) during a period of time.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1504</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1504"/>
		<updated>2015-04-28T12:16:18Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* I got issue with a specific player: how does the moderation works? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Why BGA is slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [[Moderation and grades]] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1503</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1503"/>
		<updated>2015-04-28T12:15:50Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Issues with BGA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Why BGA is slow? Why do I have bad connections performances on BGA? ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
=== I got issue with a specific player: how does the moderation works? ===&lt;br /&gt;
&lt;br /&gt;
You should read [Moderation and grades] page.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1502</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1502"/>
		<updated>2015-04-28T12:13:45Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Issues with BGA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
=== Bad performances ===&lt;br /&gt;
&lt;br /&gt;
We are constantly monitoring server responsiveness. Some incidents occurs, but most of the time BGA is responsive.&lt;br /&gt;
&lt;br /&gt;
We designed our game servers (ie: servers used when you are inside a game) to be very responsive. Usually, less than 2% of the game moves take more than 200 milliseconds to process, and less than 0.2% take more than 1 seconds.&lt;br /&gt;
&lt;br /&gt;
BGA servers are located in Europe (France), but we bought servers all across the world (19 locations) so that the big files (ex: images) are loaded fast even if you are far from us.&lt;br /&gt;
&lt;br /&gt;
Most of bad performances came from your internet connection or your system. Try to connect with a different browser / computer / internet connection to troubleshoot the issue.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, is BGA is not responsive enough, you shouldn&#039;t engage yourself into a game because there is a risk for you to get clock penalties.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1501</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1501"/>
		<updated>2015-04-28T12:06:06Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* What can I do if I have an issue with the website? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1500</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1500"/>
		<updated>2015-04-28T12:05:50Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Issues with BGA ==&lt;br /&gt;
&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1499</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1499"/>
		<updated>2015-04-28T12:04:39Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* I&amp;#039;m a game publisher: why would I like to have my game on Board Game Arena? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a game publisher: how to get my game on Board Game Arena ===&lt;br /&gt;
&lt;br /&gt;
At first, you just have to write us an email (contact (at) boardgamearena.com) with a description of your game(s).&lt;br /&gt;
&lt;br /&gt;
Then, we add this game to the list of &amp;quot;available licence&amp;quot; on our website dedicated to game developers ([http://studio.boardgamearena.com BGA Studio]).&lt;br /&gt;
&lt;br /&gt;
The most difficult part is to find a developer among our community. Our only requirement is that the developer must love the game. Of course, the most popular the game is, the easiest it is to find a volunteer developer. Sometimes this is very fast, sometimes it takes months, sometimes it never happens. We can&#039;t say in advance.&lt;br /&gt;
&lt;br /&gt;
This is also possible to bring your own developer: of course it accelerates the process a lot!&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1498</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1498"/>
		<updated>2015-04-28T11:59:21Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* About the BGA team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;br /&gt;
&lt;br /&gt;
=== Do you recruit? ===&lt;br /&gt;
&lt;br /&gt;
If we had enough money we would start by &amp;quot;recruiting ourselves&amp;quot; :)&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1496</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1496"/>
		<updated>2015-04-28T10:25:43Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;br /&gt;
&lt;br /&gt;
== About the BGA team ==&lt;br /&gt;
&lt;br /&gt;
=== Who are you? How to contact you? ===&lt;br /&gt;
&lt;br /&gt;
Please read page [[About us]].&lt;br /&gt;
&lt;br /&gt;
=== How you guys make money? Do you make a living of it? ===&lt;br /&gt;
&lt;br /&gt;
Yes we still work aside, and yes there is a huge work to be done here everyday.&lt;br /&gt;
&lt;br /&gt;
There is essentially Club membership, but this is not enough. What we&#039;d like to do is basically continue like this because we think this is the best approach for BGA.&lt;br /&gt;
&lt;br /&gt;
What we are trying to do, in addition, is to find a way to create a commercial activity in game portal development, distinct from BGA. This way we could have a flexible work with a source of revenue, distinct from BGA, that allow us to finance the time we spent on BGA.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1495</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1495"/>
		<updated>2015-04-28T10:22:04Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;br /&gt;
&lt;br /&gt;
== Contribute to BGA ==&lt;br /&gt;
&lt;br /&gt;
=== How can I contribute to BGA? ===&lt;br /&gt;
&lt;br /&gt;
Please visit page [http://boardgamearena.com/#!contribute Contribute to BGA].&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m a software developer. What can I do? ===&lt;br /&gt;
&lt;br /&gt;
We created a website specifically dedicated to board games adaptation development: [http://studio.boardgamearena.com BGA Studio].&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1494</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1494"/>
		<updated>2015-04-28T10:18:27Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
=== Why some games has expansions on BGA and some hasn&#039;t? ===&lt;br /&gt;
&lt;br /&gt;
You should read first the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Game expansion follows the same steps than games. There can be various reasons why a game publisher don&#039;t want the expansion online, and sometimes we don&#039;t find a developer that have the time to develop it.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1493</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1493"/>
		<updated>2015-04-28T10:15:34Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* How do we select games that are on BGA? Why the game XXX is not on BGA? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
=== Are you taking into account &amp;quot;Most wanted games&amp;quot; list? When these games will be on BGA? ===&lt;br /&gt;
&lt;br /&gt;
You should read the previous question (&amp;quot;how do we select games that are on BGA?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
So the answer is:&lt;br /&gt;
* Yes, we are taking this list into account.&lt;br /&gt;
* For most of these games we already asked for authorizations.&lt;br /&gt;
* Some of these games won&#039;t be on BGA (authorization refuses), some may be, some are in an &amp;quot;intermediate&amp;quot; step.&lt;br /&gt;
* We don&#039;t communicate about future game releases anyway.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1492</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1492"/>
		<updated>2015-04-28T10:11:37Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* How do we select games that are on BGA? Why the game XXX is not on BGA? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA (for example: board games with a third party licence, like &amp;quot;Star Wars&amp;quot;, is practically impossible to negotiate).&lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
So if you are asking yourself: why game XXX is not on BGA, it could be for various reasons:&lt;br /&gt;
* Maybe we never asked authorization for this game. Note that usually we ask authorizations for every popular games (ex: &amp;quot;Most wanted games&amp;quot;). So if the game is popular, the reason is probably not this one.&lt;br /&gt;
* The publisher refused.&lt;br /&gt;
* The publisher accepted, but we didn&#039;t found a developer until now for this game.&lt;br /&gt;
* The game adaptation is ready, but we are waiting for a specific event to release it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conclude: yes we are taking into account your suggestions, but as you can see there are many factors than can influence the fact that a game is (or is not) on BGA. In addition, as a rule of thumb, we don&#039;t communicate about &amp;quot;why&amp;quot; this game is not on BGA. If we already get the authorization, we want to keep the &amp;quot;surprise&amp;quot;, and if we didn&#039;t get the authorization, the game publisher may not want to explain the reasons.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1491</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1491"/>
		<updated>2015-04-28T10:01:34Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: /* About board games we proposed on BGA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For more details, please read [[Game clock]].&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About board games we proposed on BGA ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
=== How do we select games that are on BGA? Why the game XXX is not on BGA? ===&lt;br /&gt;
&lt;br /&gt;
To have a game published on BGA we need 2 things:&lt;br /&gt;
* The authorization of the right owner (most of the time: original publisher of the game).&lt;br /&gt;
* A software developer that develop the adaptation (ie: has some time available to develop it).&lt;br /&gt;
&lt;br /&gt;
We (= BGA team) are trying a lot of board games ourselves. Sometimes we are lucky enough to play prototypes too. And of course we receive a lot of game suggestions through the BGA forum, the BoardGameGeek &amp;quot;most wanted games&amp;quot; list, or by any other means. Based on this we are asking game publishers for authorization, and sometimes we also receive requests directly from game publishers - there is no rule.&lt;br /&gt;
&lt;br /&gt;
As it is today, BGA has a very good reputation and very productive relationships with almost all major board game publishers, but this is not enough: each situation is specific, and there can be various reasons why a game publisher can refuse to see a game adaptions on BGA. &lt;br /&gt;
&lt;br /&gt;
In the other hand, we got some authorizations for some very good games but no developers volunteers to develop it, or sometimes some of them didn&#039;t manage to finish the job. Developers of adaptations are volunteers, and we don&#039;t blame them for this.&lt;br /&gt;
&lt;br /&gt;
Finally, some games are authorized and being developed, but the time frame is not good. For example, it happened that we had too many games to release and we decided to delay some of them. It also frequently happens that we must synchronized the release of a game with a publisher event, so the game adaptation can stay &amp;quot;hold&amp;quot; for some months.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1490</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Faq&amp;diff=1490"/>
		<updated>2015-04-28T09:44:37Z</updated>

		<summary type="html">&lt;p&gt;Sourisdudesert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena your opponents are connected to the game platform during the entire game. They can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What is &amp;quot;turn based play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
This is often referred to as &amp;quot;asynchronous play&amp;quot; on other sites, and is used here to differentiate from &amp;quot;real time play&amp;quot;.  Instead of all players being around the table at the same time, players leave and come back.  After your opponent takes a move you are notified that it is your turn (via email or on your next visit to the site).  You then go to your game, take your turn, and the process repeats for the next player.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this possible we are using the latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[Browser_support|browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [http://en.boardgamearena.com/#!club Board Game Arena club] member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
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Board Game Arena offers a various selection of board and card games, but  specializes in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
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[http://en.boardgamearena.com/#!gamelist See available games].&lt;br /&gt;
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===What can I do if I have an issue with the website?===&lt;br /&gt;
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Most of the issues on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
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If you experience persistent issues, you can browse the [http://boardgamearena.com/#!bugs bug tool], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
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== Meeting players and starting games ==&lt;br /&gt;
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===I launched a new table but nobody is joining?===&lt;br /&gt;
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For the most popular games you can find players at any time of the day. For other games we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
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Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
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Tip: if nobody is available for a realtime game, you can turn your table into a turn-based table, so another player can join even hours/days after you created it.&lt;br /&gt;
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===I joined a game. When does the game start?===&lt;br /&gt;
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&#039;&#039;&#039;For realtime games&#039;&#039;&#039;:&lt;br /&gt;
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Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
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If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
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&#039;&#039;&#039;For turnbased games&#039;&#039;&#039;:&lt;br /&gt;
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The game starts as soon as the maximum number of players has been reached. The table administrator can also starts the game manually if the minimum number of required players has been reached.&lt;br /&gt;
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===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
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* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
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===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
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Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
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This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
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== During the game ==&lt;br /&gt;
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===What is the meaning of the icons next to players names?===&lt;br /&gt;
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* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
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When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
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===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
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* First, please remember that this player has the right to think as long as he needs to about the next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can skip his turn as soon as his clock is negative. He will get a &amp;quot;leave&amp;quot; penalty and you will will &amp;quot;by forfeit&amp;quot;.&lt;br /&gt;
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For more details, please read [[Game clock]].&lt;br /&gt;
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===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
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A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
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===What is forbidden on Board Game Arena?===&lt;br /&gt;
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* Leaving a game in progress on purpose.&lt;br /&gt;
* Taking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
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Going against these rules will affect your reputation.&lt;br /&gt;
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===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
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* Creating multiple accounts and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
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Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
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===What if some player does something wrong?===&lt;br /&gt;
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The Board Game Arena platform has been designed to encourage players to maintain good behavior. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
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If you think a player has behaved badly during a game, you can give him a &amp;quot;red thumb&amp;quot; at the end of the game.&lt;br /&gt;
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If you think a player has committed a serious wrongdoing during a game (ex: insult), please report this player to us, using the &amp;quot;report this player&amp;quot; link from his profile or game result page, so that we can take appropriate measures.&lt;br /&gt;
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== About board games we proposed on BGA ==&lt;br /&gt;
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===What is the legal status of this website?===&lt;br /&gt;
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All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
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Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
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===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
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The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there are only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who plan to buy them soon!&lt;br /&gt;
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As the activity of this website contributes to increasing a game&#039;s popularity and thus generates hard copy sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their player&#039;s community.&lt;/div&gt;</summary>
		<author><name>Sourisdudesert</name></author>
	</entry>
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