<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ms">
	<id>https://ms.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kara+thrace</id>
	<title>Board Game Arena - Sumbangan pengguna [ms]</title>
	<link rel="self" type="application/atom+xml" href="https://ms.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kara+thrace"/>
	<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/Khas:Sumbangan/Kara_thrace"/>
	<updated>2026-10-05T11:56:04Z</updated>
	<subtitle>Sumbangan pengguna</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Game_clock&amp;diff=1497</id>
		<title>Game clock</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Game_clock&amp;diff=1497"/>
		<updated>2015-04-28T11:42:03Z</updated>

		<summary type="html">&lt;p&gt;Kara thrace: /* Running out of time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
On &#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; you are playing &amp;quot;live&amp;quot; (real time) or &amp;quot;turn-based&amp;quot; (asynchronously). In both cases, you have an allotted delay to play your moves.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your initial delay at the beginning of a game is some minutes (in realtime mode) or some days (in turn-based mode). During each turn, or on specific occasions, you get an additional delay. If you have no more time to play, you will get a &amp;quot;clock&amp;quot; penalty and your opponents can decide to skip your turns (and consequently make you loose the game).&lt;br /&gt;
&lt;br /&gt;
== Game clock system philosophy ==&lt;br /&gt;
&lt;br /&gt;
The game clock has been designed with the following principles:&lt;br /&gt;
* Even if you are in a loosing position, this is always more interesting (for your ELO and your reputation) to play the game until the end.&lt;br /&gt;
* Make sure that if your opponent left the game (or has been disconnected), it won&#039;t take long before you can expel him and win the game by forfeit.&lt;br /&gt;
* Expelling an opponent is always a volunteer action, so you can agree with your opponent to forget the time limit if you want to.&lt;br /&gt;
* If your opponent does not play and run out of time, this is always more interesting for you to try to make him back into the game than to punish him with penalties or skipping turn.&lt;br /&gt;
&lt;br /&gt;
In anyway, don&#039;t forget that respecting your allotted time is VERY important.&lt;br /&gt;
&lt;br /&gt;
== Time to think ==&lt;br /&gt;
&lt;br /&gt;
Your allotted time to think is displayed on the right of your player&#039;s name. When it&#039;s your turn to play, this time is also displayed at the top of the web page.&lt;br /&gt;
&lt;br /&gt;
== Game speed ==&lt;br /&gt;
&lt;br /&gt;
Table administrator can make a choice between some game speed profile (example: fast, normal, slow). There are many speeds for each mode (realtime and turn-based).&lt;br /&gt;
&lt;br /&gt;
The additional amount of time credited each turn depends on the chosen game speed profile. Be careful to check the game speed setting before the game starts to adjust your timing. The interface displays an estimation of the game duration based on recently played games with the same speed settings.&lt;br /&gt;
&lt;br /&gt;
Note: your allotted time to think cannot get higher that your initial time to think. For example, if you start the game with 5 minutes of thinking time, you time will be limited to 5 minutes maximum.&lt;br /&gt;
&lt;br /&gt;
Note: playing without a time limit is strongly discouraged, except if you are playing with friends, or to discover a new game. Remember that without time limit, you can&#039;t skip the turn of a player that is not playing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Running out of time ==&lt;br /&gt;
&lt;br /&gt;
As soon as you run out of time (negative clock), you get a clock penalty.&lt;br /&gt;
&lt;br /&gt;
When a player has a negative clock, any one of his opponents can make him skip his turn. Once this has been done, all following turns are skipped automatically.&lt;br /&gt;
&lt;br /&gt;
After player A&#039;s turn has been &amp;quot;skipped&amp;quot; at y% of game progression, the game results are &amp;quot;neutralized&amp;quot;. It means that:&lt;br /&gt;
* Player A is going to loose the game anyway (last position), with the corresponding ELO loss.&lt;br /&gt;
* In addition, Player A will get a &amp;quot;leave&amp;quot; penalty on his profile and an additional -10 ELO points penalty.&lt;br /&gt;
* Player A&#039;s opponents are going to win the game anyway (all tied at the first position), with y% of the ELO points they would have normally won. This is impossible to lose points when your opponent left the game.&lt;br /&gt;
&lt;br /&gt;
Example: player &amp;quot;Albert&amp;quot; left a 2 players game at 50% of the game progression. His opponent &amp;quot;Ben&amp;quot; skips his turn. At the end of the game, &amp;quot;Albert&amp;quot; will get -30 ELO points (normal loss for a game loss) plus an additional -10 ELO points (penalty for leaving), plus a red &amp;quot;leave&amp;quot; penalty on his reputation profile. &amp;quot;Ben&amp;quot; is going to win 15 ELO points (50% of the normal 30 ELO points win).&lt;br /&gt;
&lt;br /&gt;
Note: you can&#039;t skip the turn of an opponent if your own clock is even more negative than him. For example, if &amp;quot;Ben&amp;quot;&#039;s clock is -3:45 and &amp;quot;Albert&amp;quot;&#039;s clock is &amp;quot;-0:05&amp;quot;, Albert can expel Ben but Ben cannot expel Albert.&lt;br /&gt;
&lt;br /&gt;
== Continue the game after a &amp;quot;skip turn&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If you are playing in a game where a player skips all his turns, you may continue the game if you like, or not.&lt;br /&gt;
&lt;br /&gt;
This has no effect on anything (game results, penalties, and so on...). This is &amp;quot;just for fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;My opponent is too slow&amp;quot; ==&lt;br /&gt;
 &lt;br /&gt;
Each of us has different expectations on game speed. Please remember that as soon as a table has been set up at a given game speed, each player is allowed to use all his allotted time to think. If you want to play fast, set up or join only tables with &amp;quot;fast&amp;quot; mode on, but don&#039;t bully an opponent to play when he has the right to use his alloted time to think.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I would like to think a little&amp;quot; ==&lt;br /&gt;
 &lt;br /&gt;
If you are in a critical step of the game and want to take some time to think, you can click on the &amp;quot;I would like to think a little&amp;quot; link at the top right of the page.&lt;br /&gt;
&lt;br /&gt;
Thus, your opponents will get a message and won&#039;t be thinking that you are away from keyboard or disconnected.&lt;br /&gt;
&lt;br /&gt;
Clicking on this link is not mandatory, but we encourage its use as a courtesy.&lt;/div&gt;</summary>
		<author><name>Kara thrace</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Gamehelpsenet&amp;diff=716</id>
		<title>Gamehelpsenet</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Gamehelpsenet&amp;diff=716"/>
		<updated>2013-03-30T14:18:07Z</updated>

		<summary type="html">&lt;p&gt;Kara thrace: /* Special gamefields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Senet (&amp;quot;&#039;&#039;The Game of Passing Through the Netherworld&#039;&#039;&amp;quot;) is well over 5000 yrs old, and is therefore most probably the oldest boardgame ever known. It comes from the ancient Egypt, where it was used to amuse people and serve as a religional metaphor for the human souls&#039; journey towards a blessed afterlife.&lt;br /&gt;
&lt;br /&gt;
Senet is an elegant and quick blocking game for 2 players, who compete against each other by moving their own pawns across a gameboard of thirty squares. Despite its old age, Senet turns out to be an amusing and tense little game for today&#039;s gamers aswell.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Move your stones (one at a time) on a reverse &amp;quot;S&amp;quot;&#039;-shaped gametrack from the upper left to the lower right corner of the gameboard, where they can leave the gamearea.&lt;br /&gt;
&lt;br /&gt;
Be the first to bear all your stones off the gameboard to win! &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== The four &amp;quot;casting sticks&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The thrown sticks determine, how far you can move a stone during your turn.&lt;br /&gt;
 &lt;br /&gt;
How to read the sticks: &lt;br /&gt;
Count the sticks with their light sides up (results can be: 1, 2, 3 or 4).&lt;br /&gt;
If no light sides show up at all - that&#039;s counted as a result of 5.&lt;br /&gt;
 &lt;br /&gt;
Throwing values of 1, 4 and 5 grant Extra Turns.&lt;br /&gt;
&lt;br /&gt;
== Movement rules ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
If your stone lands on the opponent&#039;s unprotected stone, they swap places.&lt;br /&gt;
&lt;br /&gt;
You cannot land on a stone of your own colour.&lt;br /&gt;
&lt;br /&gt;
Two or more adjacent stones of the same colour protect each other.&lt;br /&gt;
&lt;br /&gt;
You always have to try to do a forward move. If this is not possible, you have to move one of your stones backwards.&lt;br /&gt;
&lt;br /&gt;
If you have NO valid moves to make at all - you loose your turn. &lt;br /&gt;
&lt;br /&gt;
Stones on the last 4 gamefields are never protected and cannot be moved - just borne off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special gamefields ==&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
* Field 26 (&#039;The House of Beauty&#039;): All stones must STOP here on an exact throw, before they can go further. A stone standing here can be borne off the board on an exact throw of 5.&lt;br /&gt;
 &lt;br /&gt;
* Field 27 (&#039;The House of Waters&#039;): This is a pitfall! If you have a stone &#039;drowning&#039; here, you have to decide whether to return the stone to Field 15 (&#039;The House of Second Life&#039;) or to take the sticks and risk to throw a value of 4. (If you succeed to throw a 4 - the stone is borne off).&lt;br /&gt;
 &lt;br /&gt;
* Field 28 (&#039;The House of Three Judges&#039;): A stone standing here, can be borne off the board by an exact throw of 3.&lt;br /&gt;
 &lt;br /&gt;
* Field 29 (&#039;The House of Two Judges&#039;): A stone standing here, can be borne off the board by an exact throw of 2.&lt;br /&gt;
 &lt;br /&gt;
* Field 30 (&#039;The House of Horus&#039;):  A stone standing here, can be borne off the board by ANY throw.&lt;br /&gt;
 &lt;br /&gt;
If a stone is attacked on the last 3 gamefields,  it is dropped into the &amp;quot;water&amp;quot; (unless the House of Waters is occupied already).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Be the first to bear all your stones off the gameboard!&lt;/div&gt;</summary>
		<author><name>Kara thrace</name></author>
	</entry>
	<entry>
		<id>https://ms.doc.boardgamearena.com/index.php?title=Gamehelpsenet&amp;diff=715</id>
		<title>Gamehelpsenet</title>
		<link rel="alternate" type="text/html" href="https://ms.doc.boardgamearena.com/index.php?title=Gamehelpsenet&amp;diff=715"/>
		<updated>2013-03-30T14:17:42Z</updated>

		<summary type="html">&lt;p&gt;Kara thrace: Created page with &amp;quot; == Summary ==  Senet (&amp;quot;&amp;#039;&amp;#039;The Game of Passing Through the Netherworld&amp;#039;&amp;#039;&amp;quot;) is well over 5000 yrs old, and is therefore most probably the oldest boardgame ever known. It comes f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Senet (&amp;quot;&#039;&#039;The Game of Passing Through the Netherworld&#039;&#039;&amp;quot;) is well over 5000 yrs old, and is therefore most probably the oldest boardgame ever known. It comes from the ancient Egypt, where it was used to amuse people and serve as a religional metaphor for the human souls&#039; journey towards a blessed afterlife.&lt;br /&gt;
&lt;br /&gt;
Senet is an elegant and quick blocking game for 2 players, who compete against each other by moving their own pawns across a gameboard of thirty squares. Despite its old age, Senet turns out to be an amusing and tense little game for today&#039;s gamers aswell.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Move your stones (one at a time) on a reverse &amp;quot;S&amp;quot;&#039;-shaped gametrack from the upper left to the lower right corner of the gameboard, where they can leave the gamearea.&lt;br /&gt;
&lt;br /&gt;
Be the first to bear all your stones off the gameboard to win! &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== The four &amp;quot;casting sticks&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The thrown sticks determine, how far you can move a stone during your turn.&lt;br /&gt;
 &lt;br /&gt;
How to read the sticks: &lt;br /&gt;
Count the sticks with their light sides up (results can be: 1, 2, 3 or 4).&lt;br /&gt;
If no light sides show up at all - that&#039;s counted as a result of 5.&lt;br /&gt;
 &lt;br /&gt;
Throwing values of 1, 4 and 5 grant Extra Turns.&lt;br /&gt;
&lt;br /&gt;
== Movement rules ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
If your stone lands on the opponent&#039;s unprotected stone, they swap places.&lt;br /&gt;
&lt;br /&gt;
You cannot land on a stone of your own colour.&lt;br /&gt;
&lt;br /&gt;
Two or more adjacent stones of the same colour protect each other.&lt;br /&gt;
&lt;br /&gt;
You always have to try to do a forward move. If this is not possible, you have to move one of your stones backwards.&lt;br /&gt;
&lt;br /&gt;
If you have NO valid moves to make at all - you loose your turn. &lt;br /&gt;
&lt;br /&gt;
Stones on the last 4 gamefields are never protected and cannot be moved - just borne off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special gamefields ==&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Field 26 (&#039;The House of Beauty&#039;): All stones must STOP here on an exact throw, before they can go further. A stone standing here can be borne off the board on an exact throw of 5.&lt;br /&gt;
 &lt;br /&gt;
Field 27 (&#039;The House of Waters&#039;): This is a pitfall! If you have a stone &#039;drowning&#039; here, you have to decide whether to return the stone to Field 15 (&#039;The House of Second Life&#039;) or to take the sticks and risk to throw a value of 4. (If you succeed to throw a 4 - the stone is borne off).&lt;br /&gt;
 &lt;br /&gt;
Field 28 (&#039;The House of Three Judges&#039;): A stone standing here, can be borne off the board by an exact throw of 3.&lt;br /&gt;
 &lt;br /&gt;
Field 29 (&#039;The House of Two Judges&#039;): A stone standing here, can be borne off the board by an exact throw of 2.&lt;br /&gt;
 &lt;br /&gt;
Field 30 (&#039;The House of Horus&#039;):  A stone standing here, can be borne off the board by ANY throw.&lt;br /&gt;
 &lt;br /&gt;
If a stone is attacked on the last 3 gamefields,  it is dropped into the &amp;quot;water&amp;quot; (unless the House of Waters is occupied already).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Be the first to bear all your stones off the gameboard!&lt;/div&gt;</summary>
		<author><name>Kara thrace</name></author>
	</entry>
</feed>